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Victoria And Albert Museum

V&A Touch me - Design and Sensation

Touch Me / Design and Sensation / A V&A and Welcome Trust Exhibition
Victoria and Albert Museum

Interaction Design Institute Ivrea has been invited to show its work at the forthcoming exhibition Touch Me at the Victoria & Albert Museum London. Touch Me explores the pleasures and sensations of touch, looking at the designed world around us now and what the future holds.

Visit Online Exhibition

SonicTexting

Designer: Michal rinott
Prototype: Edoardo Brambilla
Electronics: Massimo Banzi and Yaniv Steiner
StudioApe: Gianluca Alessio and Francesco Zannier

SonicTexting is a way of writing text – “texting” – using touch and sound. Like with musical instruments and with everyday mechanical objects, sound in SonicTexting is synchronous and responsive to gestures. SonicTexting proposes that through touch and sound, interacting with digital devices can become an experience on the borders between a functional task, a musical instrument and a game.


Sfera


Designers: Hayat Benchenaa and Garikoitz Iruretagoiena
Design advisors: Massimo Banzi, Dario Buzzini, Heather Martin, Yaniv Steiner and Reto Wettach
Prototype: Edoardo Brambilla
Electronics: Massimo Banzi, Gianluca Martino, Yaniv Steiner
Video: Hayat Benchenaa, Garikoitz Iruretagoiena and Simone Muscolino


Collabolla


Designers: Jennifer Bove, Simone Pia and Nathan Waterhouse
Prototype: Edoardo Brambilla
Electronic consultant: Massimo Banzi
StudioApe: Gianluca Alessio and Francesco Zannier

Collabolla

Collabolla is the first videogame where you have to sit astride a big inflatable ball (like the “Spacehopper” balls that were popular in the ’70s) to send commands to the computer through your body movements. Another novelty is that the two players don’t play against each other but have to join forces and co-ordinate with each other to combat a common enemy. That’s how it gets its name ‘Collabolla’ – expressing a spirit of collaboration rather than competition.

Message Table

Designers: Shawn Bonkowski and Dana Gordon
Design advisors: Massimo Banzi, Dario Buzzini, Heather Martin, Yaniv Steiner and Reto Wettach.
Prototype; Edoardo Brambilla
Electronics: Massimo Banzi, Gianluca Martino, Yaniv Steiner
Video: Simone Muscolino

Message Table is an interactive piece of furniture: a desk merged with an answering machine, which receives, plays and stores phone messages. When a message is left, a box representing that message slowly rises from the desk. When you return home you quickly scan the tabletop to see how many messages have arrived. Opening a box’s lid enables you to hear the message. Pushing that box back down into the desk deletes the message forever.

Tune Me

Designers: Line Ulrika Christiansen, Stefano Mirti and Stefano Testa (with Daniele Mancini and Francesca Sassaroli)
StudioApe: Gianluca Alessio and Francesco Zannier
Soundscapes: Raphael Monzini
Electronic consultant: Massimo Banzi

Tune Me is an immersive conceptual radio based upon tactile features. The sound (as well as the visual) is triggered by a number of ‘touchy’ interfaces. The visitors enter the ellipse-shaped space, immersing themselves in a new world where to listen to the radio waves. In this extent Tune Me is a representation of the ambient radio of the near future. As well as the sound, each channel provides light features as well as vibrating and pulsing experience. When choosing the different FM stations, the overall space changes, defining different moods upon the nature of the different content. News, sport, classical music and international pop. Each of them triggers a different visual experiences, the space vibrates, pulses and interacts with the visitors.

One Response to “Victoria And Albert Museum”

  1. saar Says:

    Revised comment version (please delete previous):

    The information age leaves us somewhat detached from its “beings”, which are data – virtual entities devoid of real substance, other than the media it’s stored on. We are interacting with something that’s much different from our own, and isn’t tangible like us. We’re manipulating information, and it does that to us, but we can’t touch it or shape it. We can come up with a nick-name for a variable, such as Pi, but we can’t hang it on our wall or make soup out of it. So not to be mistaken with the chalk we use to write it on the black-board, true data isn’t something you can grasp, just like emotions. Also, you can’t actually listen to a line of code, if it’s not interpreted by a computer and a speaker. And you can’t see an OS command if it’s not visually represented to you via a screen.

    So a language must be phrased. Interfaces are the words we use to speak with information, but we can also use technology to facilitate a creation of a body-language protocol relying on sight, or a tactile messaging manner (example: pressure sensitive to relay any property of a scale or spectrum), or use basic audio signals for cues, much like animals. This is a broadening of the connection between man and machine. Needless to say, these speech incarnations have the potential to thrive, becoming either more evolved and complex (for instance: producing dances, healing with therapeutic touch or composing music, accordingly) or, on the other hand – simpler and intuitive. It will make understanding for both of us easier, and conveying our (and the computer’s) intention much more eloquently. But more importantly, it could make abstract calculation-mechanisms less alienated, and we can communicate with them without even thinking, but by just reacting.

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