InstantSOUP
instantSOUP is an introductory path into Physical Computing through a series of examples. Each example is a detailed, step-by-step recipe to follow. When you complete the recipe you have a working prototype ready to serve. InstantSOUP is InstantSATISFACTION.
InstantSOUP examples go from very simple to more advanced, each introducing a new physical computing element and building [...]
Usable Witchery - Venice
By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]
Diffiti / Digital Graffiti
Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]
Summer-School In Bosa, Sardinia
During ten intensive days, students from Italy, Spain, China, Japan and Serbia meet and work together to learn new techniques and “out of the box” concepts, with the beautiful Sardinia sea and landscape in the background.
Obsidian Networking was one of the Workshops hosted by the summer school.
It was conducted by Yaniv Steiner and Antonello Marotta [...]