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	<title>Prototype &#187; physical computing</title>
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		<title>Crafting with current</title>
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		<pubDate>Fri, 16 Jan 2009 00:16:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[hot Posts]]></category>
		<category><![CDATA[physical computing]]></category>
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		<description><![CDATA[Physical computing workshop. IUAV Venice, Italy]]></description>
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		<title>Usable Witchery</title>
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		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
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		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[physical computing]]></category>
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By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
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		<title>Diffiti / Digital Graffiti</title>
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		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
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		<category><![CDATA[physical computing]]></category>
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		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
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