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	<title>Comments on: Mossalibra</title>
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		<title>By: Prototype: Interaction design Cluster &#187; BIP 2006 - building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/project/mossalibra/comment-page-1#comment-11108</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; BIP 2006 - building interactive playgrounds</dc:creator>
		<pubDate>Sun, 22 Apr 2007 03:34:17 +0000</pubDate>
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		<description>[...] MOSSALIBRA by Yaniv Steiner and Ofer Luft Mossalibra is an interactive game installation, operated solely by intuitive human gestures. While dancing to surrounding music, the user (represented in pixelated form as a pure gesture) can mimic a given set of gestures in order to gain points. [...]</description>
		<content:encoded><![CDATA[<p>[...] MOSSALIBRA by Yaniv Steiner and Ofer Luft Mossalibra is an interactive game installation, operated solely by intuitive human gestures. While dancing to surrounding music, the user (represented in pixelated form as a pure gesture) can mimic a given set of gestures in order to gain points. [...]</p>
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		<title>By: digitalexperience &#187; Blog Archive &#187; Mossalibra</title>
		<link>http://www.nastypixel.com/prototype/project/mossalibra/comment-page-1#comment-11052</link>
		<dc:creator>digitalexperience &#187; Blog Archive &#187; Mossalibra</dc:creator>
		<pubDate>Thu, 19 Apr 2007 10:41:41 +0000</pubDate>
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		<description>[...] Mossalibra is an interactive game installation which responds to the gestures of dancing people. The user stands in front of a camera connected to customized software which transforms his or her silhouette into a pixelated image which is projected onto a large screen. While dancing to surrounding music, the user can mimic a given set of gestures to gain points. These gestures are pixelated snapshots of previous players. The system mimics the current player’s motions, and the player is can either choose to dance freely, or participate in the game and try to mimic the stored gestures of previous players. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mossalibra is an interactive game installation which responds to the gestures of dancing people. The user stands in front of a camera connected to customized software which transforms his or her silhouette into a pixelated image which is projected onto a large screen. While dancing to surrounding music, the user can mimic a given set of gestures to gain points. These gestures are pixelated snapshots of previous players. The system mimics the current player’s motions, and the player is can either choose to dance freely, or participate in the game and try to mimic the stored gestures of previous players. [...]</p>
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		<title>By: &#187; Mossalibra To Give Partygoers New Kind Of Dancing Fever &#124; OhGizmo!</title>
		<link>http://www.nastypixel.com/prototype/project/mossalibra/comment-page-1#comment-298</link>
		<dc:creator>&#187; Mossalibra To Give Partygoers New Kind Of Dancing Fever &#124; OhGizmo!</dc:creator>
		<pubDate>Tue, 01 Aug 2006 07:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=85#comment-298</guid>
		<description>[...] Giving you even more of an opportunity to make yourself look like a complete nitwit, Mossalibra is an interactive dancing game installation created by Yaniv Steiner and Ofer Luft. Here&#8217;s how it works. Upon your standing in front of a camera, your silhouette is converted into a pixel character, and projected onto a large screen. Then, loud music is blared from speakers, and you are prodded to dance by inebriated onlookers. Your every move is projected on said large screen, with the intended goal being to reproduce preset dance moves for points. It&#8217;s a little like &#8220;Dance Dance Revolution&#8221;, only drunkerer, stranger and a hell of a lot more humiliating. [...]</description>
		<content:encoded><![CDATA[<p>[...] Giving you even more of an opportunity to make yourself look like a complete nitwit, Mossalibra is an interactive dancing game installation created by Yaniv Steiner and Ofer Luft. Here&#8217;s how it works. Upon your standing in front of a camera, your silhouette is converted into a pixel character, and projected onto a large screen. Then, loud music is blared from speakers, and you are prodded to dance by inebriated onlookers. Your every move is projected on said large screen, with the intended goal being to reproduce preset dance moves for points. It&#8217;s a little like &#8220;Dance Dance Revolution&#8221;, only drunkerer, stranger and a hell of a lot more humiliating. [...]</p>
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