<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Prototype</title>
	<atom:link href="http://www.nastypixel.com/prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nastypixel.com/prototype</link>
	<description>Prototyping Your Future / HCI IxD</description>
	<pubDate>Mon, 07 Jul 2008 23:56:33 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Objects of large opportunities</title>
		<link>http://www.nastypixel.com/prototype/objects-of-large-opportunities</link>
		<comments>http://www.nastypixel.com/prototype/objects-of-large-opportunities#comments</comments>
		<pubDate>Mon, 23 Jun 2008 14:21:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Recent Talks]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/objects-of-large-opportunities/</guid>
		<description><![CDATA[Friends of Fritzing Summit&#8217;08 - Potsdam, Germany.
Presentation:
&#8220;Objects of large opportunities&#8221; By Yaniv Steiner



Related Links:
HODI
Bezalel
IUAV
Naba
IDII
nastypixel.com
heartbeans
usable witchery
Goal
With the new funding comes a reconsideration of the goals of Fritzing. The initial workshop that kicked off Fritzing development in September 2007 proved to be a very fruitful experience: we  gathered the physical computing crowd to discuss the general [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/objects-of-large-opportunities/feed</wfw:commentRss>
		</item>
		<item>
		<title>Flyngers Controller</title>
		<link>http://www.nastypixel.com/prototype/flyngers-controller</link>
		<comments>http://www.nastypixel.com/prototype/flyngers-controller#comments</comments>
		<pubDate>Mon, 26 May 2008 06:57:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/flyngers-controller/</guid>
		<description><![CDATA[
What is it?
 Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero - like games (1). After examining the way users play such games (&#8221;Frets on Fire&#8220;, mostly), few basic conclusions became clear:
* Playing &#8220;Frets on Fire&#8221; using a keyboard is lame, and needless to say very uncomfortable
* The &#8220;Guitar [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/flyngers-controller/feed</wfw:commentRss>
		</item>
		<item>
		<title>HODI / Humanization of digital interactions</title>
		<link>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions</link>
		<comments>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions#comments</comments>
		<pubDate>Thu, 20 Mar 2008 12:18:39 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions/</guid>
		<description><![CDATA[
The course serves as an introduction to Interaction-Design for students without technical background, mostly coming from the fields of design and architecture.
By using open source environments, hands-on approach and physical computing, students will gain knowledge about the emerging field of Interaction-Design: the design of objects, applications and services enabled by information and modern technologies. This [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions/feed</wfw:commentRss>
		</item>
		<item>
		<title>Wordpress / Flash Front-End</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end</link>
		<comments>http://www.nastypixel.com/prototype/wordpress-flash-front-end#comments</comments>
		<pubDate>Wed, 05 Mar 2008 18:41:26 +0000</pubDate>
		<dc:creator>saar</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/</guid>
		<description><![CDATA[
In the past, entities like IDII (the legendary Interaction Design Institute Ivrea) and free thinkers such as Walter Aprile, Britta Boland and Stefano Mirti have published outstanding, user-friendly books and other booklets that present and exhibit projects, students’ profiles and portfolios, and commercial content, along other academic materials. These were made in an easy to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wordpress-flash-front-end/feed</wfw:commentRss>
		</item>
		<item>
		<title>Heart Beans</title>
		<link>http://www.nastypixel.com/prototype/heart-beans</link>
		<comments>http://www.nastypixel.com/prototype/heart-beans#comments</comments>
		<pubDate>Tue, 04 Mar 2008 13:29:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Exhibitions]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/heart-beans/</guid>
		<description><![CDATA[
Consumerism is tempting us on a daily basis: more objects, food, cloths and other products, some of which are not necessary at all. We are exposed to endless commercial content and other media that shape our perspective of what we should be, look like, and buy. It would seem that with time, we develop a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/heart-beans/feed</wfw:commentRss>
		</item>
		<item>
		<title>Usable Witchery - Venice</title>
		<link>http://www.nastypixel.com/prototype/usable-witchery-venice</link>
		<comments>http://www.nastypixel.com/prototype/usable-witchery-venice#comments</comments>
		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Saar]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[physical]]></category>

		<category><![CDATA[magic]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[venice]]></category>

		<category><![CDATA[wiring]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/usable-witchery-venice/</guid>
		<description><![CDATA[
By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/usable-witchery-venice/feed</wfw:commentRss>
		</item>
		<item>
		<title>tHEpLAYsTATION.oRG</title>
		<link>http://www.nastypixel.com/prototype/theplaystationorg-2</link>
		<comments>http://www.nastypixel.com/prototype/theplaystationorg-2#comments</comments>
		<pubDate>Sun, 30 Dec 2007 22:53:02 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[radio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=223</guid>
		<description><![CDATA[Created in 1998, theplaystation.org is an independent online radio station providing streaming music and related content to a worldwide audience. At theplaystation.org, Yaniv developed online games and gaming platforms, video-over-web platforms and various other web applications.
[ link ]
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/theplaystationorg-2/feed</wfw:commentRss>
		</item>
		<item>
		<title>Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/diffiti-digital-graffiti</link>
		<comments>http://www.nastypixel.com/prototype/diffiti-digital-graffiti#comments</comments>
		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[Italy]]></category>

		<category><![CDATA[joystick]]></category>

		<category><![CDATA[milan]]></category>

		<category><![CDATA[milano]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[projection]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=300</guid>
		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/diffiti-digital-graffiti/feed</wfw:commentRss>
		</item>
		<item>
		<title>Summer-School In Bosa, Sardinia</title>
		<link>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia</link>
		<comments>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia#comments</comments>
		<pubDate>Wed, 19 Sep 2007 14:50:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Recent Talks]]></category>

		<category><![CDATA[Riccardo]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[protfolio]]></category>

		<category><![CDATA[Bosa]]></category>

		<category><![CDATA[Italy]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[Sardinia]]></category>

		<category><![CDATA[service]]></category>

		<category><![CDATA[sms]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=285</guid>
		<description><![CDATA[During ten intensive days, students from Italy, Spain, China, Japan and Serbia meet and work together to learn new techniques and &#8220;out of the box&#8221; concepts, with the beautiful Sardinia sea and landscape in the background.
Obsidian Networking was one of the workshops hosted by the summer school.
It was conducted by Yaniv Steiner and Antonello Marotta [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia/feed</wfw:commentRss>
		</item>
		<item>
		<title>Wikipedia in Second life</title>
		<link>http://www.nastypixel.com/prototype/wikipedia-in-second-life</link>
		<comments>http://www.nastypixel.com/prototype/wikipedia-in-second-life#comments</comments>
		<pubDate>Wed, 27 Jun 2007 11:39:57 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[protfolio]]></category>

		<category><![CDATA[Add new tag]]></category>

		<category><![CDATA[code]]></category>

		<category><![CDATA[ring]]></category>

		<category><![CDATA[script]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[sms]]></category>

		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=267</guid>
		<description><![CDATA[
AKA Second life Ring of knowledge
Feedamass, the know-it-all sidekick that fetches information to nearly any device, is also eligible to function on virtual spaces as well. Second Life, for instance. Its services might be needed not just in the real world, but habitantes of online communities, and their aliases, might also find it useful to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wikipedia-in-second-life/feed</wfw:commentRss>
		</item>
		<item>
		<title>TouchDown!</title>
		<link>http://www.nastypixel.com/prototype/touchdown</link>
		<comments>http://www.nastypixel.com/prototype/touchdown#comments</comments>
		<pubDate>Sun, 10 Jun 2007 11:35:37 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[DIY]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[festival]]></category>

		<category><![CDATA[Florence]]></category>

		<category><![CDATA[hack]]></category>

		<category><![CDATA[Italy]]></category>

		<category><![CDATA[keyboard]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=185</guid>
		<description><![CDATA[2007 - July - Florence - DIY game controllers workshop

ITALIAN VERSION + WORKSHOP REGISTRATION
18.19.20 July 2007: Three extreme days to analyze, design and prototype alternative controllers for videogames. touchdown! is a BIP - building interactive playgrounds workshop.
Games are played for no other reason than for the experience of playing them - unlike a software application, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/touchdown/feed</wfw:commentRss>
		</item>
		<item>
		<title>Fingeroke</title>
		<link>http://www.nastypixel.com/prototype/fingeroke</link>
		<comments>http://www.nastypixel.com/prototype/fingeroke#comments</comments>
		<pubDate>Thu, 31 May 2007 16:18:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[code]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[karaoke]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[play]]></category>

		<category><![CDATA[rhythm]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=255</guid>
		<description><![CDATA[Tapping along with the tunes is sometimes irresistable, so why deny the urge? type-a-long. A unique way to experience Karaoke - unleashing the beat of the fingertips.
Have a go
Its like Karaoke, but for your fingers. Try it out:

Whats that?
Fingeroke is a gaming platform, harnessing the concept of Karaoke and shifting the interaction to the second [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/fingeroke/feed</wfw:commentRss>
		</item>
		<item>
		<title>Feedamass</title>
		<link>http://www.nastypixel.com/prototype/feedamass</link>
		<comments>http://www.nastypixel.com/prototype/feedamass#comments</comments>
		<pubDate>Thu, 10 May 2007 15:39:14 +0000</pubDate>
		<dc:creator>saar</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[code]]></category>

		<category><![CDATA[information]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[service]]></category>

		<category><![CDATA[sms]]></category>

		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241</guid>
		<description><![CDATA[
Definition:
FeedAmass is a non dependent data aggregator. It accumulates and gathers web content on demand - mostly from textual based services such as Wikipedia or online dictionaries. FeedAmass refines the content to the core (first 300 relevant words) and produces a clean UTF8 text-output that can be passed to a mobile phone (SMS, MMS), computers [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/feedamass/feed</wfw:commentRss>
		</item>
		<item>
		<title>Prototype Website</title>
		<link>http://www.nastypixel.com/prototype/prototype-website</link>
		<comments>http://www.nastypixel.com/prototype/prototype-website#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:47:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Allways on Protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=226</guid>
		<description><![CDATA[The aim of this website is to be an gravitational anchor:  a constantly updated gallery of interaction projects for you to explore the world of interaction and the people involved. 
Interaction Design is a hybrid of elementary areas of design and technology. These areas can influence each other and when mixed together with people, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/prototype-website/feed</wfw:commentRss>
		</item>
		<item>
		<title>tHEpLAYsTATION.oRG</title>
		<link>http://www.nastypixel.com/prototype/theplaystationorg</link>
		<comments>http://www.nastypixel.com/prototype/theplaystationorg#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:39:06 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Allways on Protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=224</guid>
		<description><![CDATA[
Created in 1998, theplaystation.org is an independent online radio station providing streaming music and related content to a worldwide audience. At theplaystation.org, Yaniv developed online games and gaming platforms, video-over-web platforms and various other web applications.
[ link ]
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/theplaystationorg/feed</wfw:commentRss>
		</item>
		<item>
		<title>Adamo Games</title>
		<link>http://www.nastypixel.com/prototype/adamo-games</link>
		<comments>http://www.nastypixel.com/prototype/adamo-games#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:30:16 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Allways on Protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=220</guid>
		<description><![CDATA[Adamo Games is a company that creates and distributes online flash-based games with hundreds of thousands of users each month. In addition, Yaniv develops games for leading websites such as miniclip.com, Kazza and Yahoo.
[ link ]
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/adamo-games/feed</wfw:commentRss>
		</item>
		<item>
		<title>Contact us</title>
		<link>http://www.nastypixel.com/prototype/contact-us</link>
		<comments>http://www.nastypixel.com/prototype/contact-us#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:26:25 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Allways on Protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=217</guid>
		<description><![CDATA[Email us: info [at] Nastypixel.com
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/contact-us/feed</wfw:commentRss>
		</item>
		<item>
		<title>Physical Interactive objects</title>
		<link>http://www.nastypixel.com/prototype/physical-interactive-objects</link>
		<comments>http://www.nastypixel.com/prototype/physical-interactive-objects#comments</comments>
		<pubDate>Sat, 28 Apr 2007 22:04:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=216</guid>
		<description><![CDATA[
NastyPixel And DaveandEsty are joining forces.
The two separate companies are joining their talents and expertise to be able to provide an integrated richer experience.
Under the flag of Physical Interactive objects the two companies will start to create a collection of objects for the public market aiming at the 2nd quarter of 2008.
[ VISIT THE PHYSICAL [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/physical-interactive-objects/feed</wfw:commentRss>
		</item>
		<item>
		<title>BIP 2006 - building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds</link>
		<comments>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds#comments</comments>
		<pubDate>Sat, 21 Apr 2007 04:35:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=208</guid>
		<description><![CDATA[BIP is a festival for interaction design projects for public spaces and events.
BIP happens inside an electronic music festival,Elettrowave.
Nightlife, extreme characters, clubbing freaks, a young, unrespectful and challenging audience. You know what we are talking about, don&#8217;t you?
The call for works launched for BIP - BUILDING INTERACTIVE PLAYGROUNDS ended on March 10th, receiving a great [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds/feed</wfw:commentRss>
		</item>
		<item>
		<title>How prototypes can promote usability</title>
		<link>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability</link>
		<comments>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability#comments</comments>
		<pubDate>Fri, 20 Apr 2007 02:54:39 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Recent Talks]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=195</guid>
		<description><![CDATA[
The World Usability Day event in Milan, Italy, which is also aimed at a non-specialised audience, will take place at the University of Bicocca in Milan on 14 November from 10am to 2pm. The aim is to share a design culture that puts people and usability at the centre of innovation.
[ PODCAST And full story [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability/feed</wfw:commentRss>
		</item>
		<item>
		<title>Guitar looping</title>
		<link>http://www.nastypixel.com/prototype/guitar-looping</link>
		<comments>http://www.nastypixel.com/prototype/guitar-looping#comments</comments>
		<pubDate>Wed, 11 Apr 2007 15:22:42 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=182</guid>
		<description><![CDATA[A USB footswitch controller for guitar on-the-fly looping.
This was Francesco Fraioli Dream]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/guitar-looping/feed</wfw:commentRss>
		</item>
		<item>
		<title>Homebrew Wii</title>
		<link>http://www.nastypixel.com/prototype/homebrew-wii</link>
		<comments>http://www.nastypixel.com/prototype/homebrew-wii#comments</comments>
		<pubDate>Thu, 08 Feb 2007 01:12:59 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=180</guid>
		<description><![CDATA[Workshop / Interaction Design Venice

During one intensive week students built their own Wii remote &#038; designed original Wii mini-games, learning a bit of electronics, rapid prototyping and game interaction design in the process. See how they did it and build your own!

The workshop was held at Interaction Design Venice, a department of IUAV, where Yaniv [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/homebrew-wii/feed</wfw:commentRss>
		</item>
		<item>
		<title>Bezalel Interaction Design.</title>
		<link>http://www.nastypixel.com/prototype/bezalel_workshop1</link>
		<comments>http://www.nastypixel.com/prototype/bezalel_workshop1#comments</comments>
		<pubDate>Wed, 27 Dec 2006 03:55:04 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=124</guid>
		<description><![CDATA[
&#8220;Let there be light, part two&#8221;, approaches Interaction Design by positioning &#8220;man&#8221; at its focal point. Correlating real world environments and the human sensory perception, this course approaches both theory and application of interfacing. As technical innovation and contemporary art intersect, and merge into a symbiotic duality, this course disperses the dichotomy by illustrating, in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/bezalel_workshop1/feed</wfw:commentRss>
		</item>
		<item>
		<title>Artissima 2006</title>
		<link>http://www.nastypixel.com/prototype/wow</link>
		<comments>http://www.nastypixel.com/prototype/wow#comments</comments>
		<pubDate>Sat, 11 Nov 2006 19:33:47 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=121</guid>
		<description><![CDATA[Gesture-based interface / international art fair

At Artissima, the international fair of contemporary art in Torino, visitors are able to use simple hand and arm gestures to browse a visual catalogue of recent art work exhibited at the Fondazione Sandretto Re Rebaudengo, an important museum in the city.
The technology is based on sophisticated gesture recognition, while [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wow/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Interaction Ivrea Prototyping Toolbox</title>
		<link>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox</link>
		<comments>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox#comments</comments>
		<pubDate>Sun, 01 Oct 2006 19:45:27 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=95</guid>
		<description><![CDATA[

Most Amazing work by Giorgio Olivero
quoting from Gillian&#8217;s introduction:
&#8220;All designers have their medium: for a product designer it may be plastics,
for an architect brick or concrete, for a graphic designer litho printing. The
medium of the interaction designer is computation: software and electronics.
Until recently, this medium was only accessible to engineers: designers
weren’t able to work directly [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox/feed</wfw:commentRss>
		</item>
		<item>
		<title>GoogleBeeper</title>
		<link>http://www.nastypixel.com/prototype/googlebeeper</link>
		<comments>http://www.nastypixel.com/prototype/googlebeeper#comments</comments>
		<pubDate>Sat, 09 Sep 2006 03:42:29 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=115</guid>
		<description><![CDATA[


GoogleBeeper can search for a keyword, name or phrase defined by the user (for example the user name), then constantly check Google for page count.
The number of pages containing the keyword is displayed in a cool metal like widget. As soon as a new page emerge on Google – GoogleBeeper will beep and alert you.
A [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/googlebeeper/feed</wfw:commentRss>
		</item>
		<item>
		<title>SmartRetina / GoogleEarth</title>
		<link>http://www.nastypixel.com/prototype/smartretina-and-googleearth</link>
		<comments>http://www.nastypixel.com/prototype/smartretina-and-googleearth#comments</comments>
		<pubDate>Fri, 26 May 2006 12:51:08 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=103</guid>
		<description><![CDATA[The following video demonstrate how SmartRetina can be used as a navigating tool combined with Google earth. SmartRetina (working on the black laptop on the right) captures the user’s hand gestures, understanding them as computer actions such as up, down, left, right, Zoom In etc, then sends the commands to a computer running Google earth [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/smartretina-and-googleearth/feed</wfw:commentRss>
		</item>
		<item>
		<title>emosive demo</title>
		<link>http://www.nastypixel.com/prototype/emosive</link>
		<comments>http://www.nastypixel.com/prototype/emosive#comments</comments>
		<pubDate>Mon, 20 Mar 2006 02:03:30 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=94</guid>
		<description><![CDATA[A mobile service for the emotionally triggered.
emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/emosive/feed</wfw:commentRss>
		</item>
		<item>
		<title>flickrfling</title>
		<link>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api</link>
		<comments>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api#comments</comments>
		<pubDate>Fri, 06 Jan 2006 03:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=80</guid>
		<description><![CDATA[
FlickrFling is an open source project for people who wish to explore in an innovative and rather surprising way the different data feeds that form the building blocks of today’s virtual world. By pointing the application, let’s say, to the CNN news feed, you will receive the last news in real time - rendered in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api/feed</wfw:commentRss>
		</item>
		<item>
		<title>Studio Castiglioni</title>
		<link>http://www.nastypixel.com/prototype/studio-castiglioni</link>
		<comments>http://www.nastypixel.com/prototype/studio-castiglioni#comments</comments>
		<pubDate>Mon, 05 Dec 2005 16:09:28 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=136</guid>
		<description><![CDATA[
La Memoria degli Oggetti / Exhibitions 2005 / Studio Castiglioni
La Triennale per lo studio di Achille Castiglioni: La Memoria degli Oggetti
The purpose of the project is to find appropriate ways to re-construct studio Castiglioni across different media. 



Achille Castiglioni, his memory still lives in the objects and in the magical atmosphere of his studio. E1, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/studio-castiglioni/feed</wfw:commentRss>
		</item>
		<item>
		<title>Floor It!</title>
		<link>http://www.nastypixel.com/prototype/floor-it</link>
		<comments>http://www.nastypixel.com/prototype/floor-it#comments</comments>
		<pubDate>Wed, 19 Oct 2005 13:50:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=39</guid>
		<description><![CDATA[
What is it?
Floor It! is arcade car racing brought to life. The radio-controlled cars sense and react to arcade inspired course conditions like oil slicks, turbo power-ups, water hazards, and more. The Floor It! race cars are controlled through a realistic free floating steering wheel. There are two compartments in the steering wheel, one which [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/floor-it/feed</wfw:commentRss>
		</item>
		<item>
		<title>WooPeFi</title>
		<link>http://www.nastypixel.com/prototype/woopefi</link>
		<comments>http://www.nastypixel.com/prototype/woopefi#comments</comments>
		<pubDate>Tue, 18 Oct 2005 23:43:15 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=69</guid>
		<description><![CDATA[
Project by Riccardo Strobbia And Yaniv Steiner.
What is WoopeFi?
WoopeFi strands for Wooden Penguin (Wi-Fi Enabled).
A high-quality Streaming Mp3 player based on Linux-Debian, embedded inside a classic radio. WoopeFi is an Italian project, and due to that should be pronounced Woo- Pi - Fai. (Anyway that’s how we say it).
Read the full story here
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/woopefi/feed</wfw:commentRss>
		</item>
		<item>
		<title>Neighbourhood Satellites</title>
		<link>http://www.nastypixel.com/prototype/neighbourhood-satellites</link>
		<comments>http://www.nastypixel.com/prototype/neighbourhood-satellites#comments</comments>
		<pubDate>Mon, 10 Oct 2005 11:57:00 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=70</guid>
		<description><![CDATA[
Going around and measuring the levels of air pollution in your city seems to me an exciting thing to do. However, not being a scientist, I wonder for how long those numbers will keep my attention and, even more important - how can that surveying endeavour become an engaging activity for a greater group of [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/neighbourhood-satellites/feed</wfw:commentRss>
		</item>
		<item>
		<title>InSide/OutSide London Zoo</title>
		<link>http://www.nastypixel.com/prototype/insideoutside-london-zoo</link>
		<comments>http://www.nastypixel.com/prototype/insideoutside-london-zoo#comments</comments>
		<pubDate>Tue, 02 Aug 2005 15:24:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=60</guid>
		<description><![CDATA[ Quickspace Slowtime Architectural association school of architecture - Summer school 2005
London Zoo[GP:LondonZoo]
In a visible (and sometimes invisible) way, the time of the city and its inhabitants fluctuates. It goes faster, it goes slower, it enters different dimensions. What if such a city (or a portion of it), were shaped around living animals? How would [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/insideoutside-london-zoo/feed</wfw:commentRss>
		</item>
		<item>
		<title>Stone of changes</title>
		<link>http://www.nastypixel.com/prototype/zen-in-a-stone-2</link>
		<comments>http://www.nastypixel.com/prototype/zen-in-a-stone-2#comments</comments>
		<pubDate>Sun, 31 Jul 2005 21:50:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=58</guid>
		<description><![CDATA[

Stone of changes is a modern way of using I Ching, The Book of Changes. It is a device to be used within a personal environment and from the outside looks like a simple rounded river stone. Inside the stone there is a hidden biofeedback device with audio capabilities.
a person should ask himself a question [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/zen-in-a-stone-2/feed</wfw:commentRss>
		</item>
		<item>
		<title>HalfLife VS PacMan</title>
		<link>http://www.nastypixel.com/prototype/halflife-vs-pacman-2</link>
		<comments>http://www.nastypixel.com/prototype/halflife-vs-pacman-2#comments</comments>
		<pubDate>Fri, 08 Jul 2005 11:57:18 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=55</guid>
		<description><![CDATA[
Computer Games: Content, Personalisation and Procedures.
Yaniv Steiner explored &#8220;Content, Personalization and Procedures&#8221; from the point of view of a game developer and gamer. The use of highly sophisticated graphics in gaming environments has led to a huge increase in computer-game memory usage, which has spiraled to 4.5gb. However, if we look at games in terms [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/halflife-vs-pacman-2/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Hungries</title>
		<link>http://www.nastypixel.com/prototype/the-hungries</link>
		<comments>http://www.nastypixel.com/prototype/the-hungries#comments</comments>
		<pubDate>Mon, 20 Jun 2005 18:31:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/the-hungries/</guid>
		<description><![CDATA[
The Hungries were developed around the idea that children 3-4 years old need stimulating play experiences, to entice their appetite for exploring their environment, as they are always on the prowl for quirky, unusual experiences. The concept of eating nesting monsters can capture the imagination of both parents and children, helping the latter become friends [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-hungries/feed</wfw:commentRss>
		</item>
		<item>
		<title>Victoria And Albert Museum</title>
		<link>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum</link>
		<comments>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum#comments</comments>
		<pubDate>Thu, 16 Jun 2005 03:31:02 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=8</guid>
		<description><![CDATA[
Touch Me / Design and Sensation / A V&#038;A and Welcome Trust Exhibition
Victoria and Albert Museum
Interaction Design Institute Ivrea has been invited to show its work at the forthcoming exhibition Touch Me at the Victoria &#038; Albert Museum London. Touch Me explores the pleasures and sensations of touch, looking at the designed world around us [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum/feed</wfw:commentRss>
		</item>
		<item>
		<title>Exit / End of Year Show 2005</title>
		<link>http://www.nastypixel.com/prototype/exitend-of-year-show-2005</link>
		<comments>http://www.nastypixel.com/prototype/exitend-of-year-show-2005#comments</comments>
		<pubDate>Fri, 10 Jun 2005 20:14:24 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=22</guid>
		<description><![CDATA[
Interaction Design Institute Ivrea presented Exit
Nineteen projects displaying the most exciting future scenarios in interaction design. Set appropriately in the vast and low-tech space of a car park in Turin, Exit celebrated, displayed and saluted the work of students who have come from over ten different countries to study at Ivrea[GP:Ivrea]

For their final year, the [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/exitend-of-year-show-2005/feed</wfw:commentRss>
		</item>
		<item>
		<title>String thing</title>
		<link>http://www.nastypixel.com/prototype/string-thing</link>
		<comments>http://www.nastypixel.com/prototype/string-thing#comments</comments>
		<pubDate>Sun, 22 May 2005 13:59:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=44</guid>
		<description><![CDATA[
by: Benjamin Dove with Thesis advisors: Ralph Ammer and Massimo Banzi
String Thing is a cello-like electronic instrument played by stroking or beating metal rods with the hands. The use of bodily gestures, infinitely variable and visible to the audience, avoids the ‘robotic’ and visually uncommunicative quality typical of computer music. 
Visit Website
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/string-thing/feed</wfw:commentRss>
		</item>
		<item>
		<title>Tecno &#038; Interaction Ivrea</title>
		<link>http://www.nastypixel.com/prototype/tecno-interaction-ivrea</link>
		<comments>http://www.nastypixel.com/prototype/tecno-interaction-ivrea#comments</comments>
		<pubDate>Tue, 10 May 2005 04:44:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=21</guid>
		<description><![CDATA[
A successful collaboration between Tecno and Interaction Design Institute Ivrea to improve the quality of working environments. A working desktop that transforms itself into an answering machine, a radio that changes stations by rolling over a surface, an egg-shaped scheduling device that changes working appointments with a shake, all these are visionary devices that allow [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/tecno-interaction-ivrea/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Egg</title>
		<link>http://www.nastypixel.com/prototype/the-egg</link>
		<comments>http://www.nastypixel.com/prototype/the-egg#comments</comments>
		<pubDate>Thu, 14 Apr 2005 17:06:11 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=19</guid>
		<description><![CDATA[
by:  Jennifer Bove,Thomas Stovicek &#038; Nicholas Zambetti / faculty advisor Neil Churcher.
The Egg is a project that looks at the short-term negotiations of time between events. By using a physical device, users have an ambient notification of when their next event is. It allows them to communicate to people in their next meeting when [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-egg/feed</wfw:commentRss>
		</item>
		<item>
		<title>THE GREENHOUSE EFFECT - San Siro</title>
		<link>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro</link>
		<comments>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro#comments</comments>
		<pubDate>Mon, 04 Apr 2005 15:08:55 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=45</guid>
		<description><![CDATA[
10 works in progress and more at San Siro stadium [GP:SanSiro]
Interaction-Ivrea presents THE GREENHOUSE EFFECT, several installations displaying the work in progress of the second year students’ thesis. The institute will also show three interactive inflatable structures, one containing information about the institute, a second one on the project INSTANT SOUP and a third one [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro/feed</wfw:commentRss>
		</item>
		<item>
		<title>Not So White Walls</title>
		<link>http://www.nastypixel.com/prototype/not-so-white-walls</link>
		<comments>http://www.nastypixel.com/prototype/not-so-white-walls#comments</comments>
		<pubDate>Tue, 08 Mar 2005 20:01:06 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=140</guid>
		<description><![CDATA[
With the idea of reinventing wallpaper by imbuing it with interactive qualities.
The most remarkable element of this interactive wallpaper has been the development of a display that uses heat sensitive ink and a resistor matrix to present large scale pixillated images. These images change slowly, with a refresh rate that can be measured in seconds, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/not-so-white-walls/feed</wfw:commentRss>
		</item>
		<item>
		<title>Strangely Familiar</title>
		<link>http://www.nastypixel.com/prototype/strangely-familiar</link>
		<comments>http://www.nastypixel.com/prototype/strangely-familiar#comments</comments>
		<pubDate>Tue, 01 Mar 2005 08:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=25</guid>
		<description><![CDATA[
Strangely Familiar - Unusual Objects for Everyday Life.
Taking cue from either a telephone, radio, answering machine or alarm clock, the students at Interaction-Ivrea have created a series of electronic interactive prototypes that amplify the lost qualities of the physical and tangible world. From a radio which can only be tuned by moving it across a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/strangely-familiar/feed</wfw:commentRss>
		</item>
		<item>
		<title>Book radio</title>
		<link>http://www.nastypixel.com/prototype/book-radio</link>
		<comments>http://www.nastypixel.com/prototype/book-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 12:26:08 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=42</guid>
		<description><![CDATA[
by: Vinay Venkatraman &#038; Pei Yu 
“book radio,” takes the mental model of a physical book where user can browse by flipping pages, read by keeping a page open, and create a reminder of a specific page by placing a bookmark.
Each page of the “book radio” represents a frequency. The user flips pages to scan [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/book-radio/feed</wfw:commentRss>
		</item>
		<item>
		<title>Stay Tuned Commitment Radio</title>
		<link>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio</link>
		<comments>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 11:59:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=41</guid>
		<description><![CDATA[
by David Chiu &#038; Alexandra Deschamps-Sonsino
Commitment Radio
Commitment Radio examines radio presets and what it means to make a choice. Generic, digital preset buttons affect the meaning and consequence of choosing presets, turning an otherwise strong statement (&#8221;This station is me.&#8221;) into a transient convenience.

The functioning physical prototype of Commitment Radio allows you to scan for [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio/feed</wfw:commentRss>
		</item>
		<item>
		<title>ENHANCED SOCK PUPPETS</title>
		<link>http://www.nastypixel.com/prototype/enhanced-sock-puppets</link>
		<comments>http://www.nastypixel.com/prototype/enhanced-sock-puppets#comments</comments>
		<pubDate>Sun, 02 Jan 2005 00:50:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=43</guid>
		<description><![CDATA[
by: Haiyan Zhang
Sock puppets change the digital environment based on their physical interaction, opening up the possibilities for play and co-operation. Senior Coconut and Anita Mann hug, hold hands, kiss and fight.  Wires from the keyboard are sewn with conductive fabric to locations on the puppet bodies. When the two puppets touch in certain [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/enhanced-sock-puppets/feed</wfw:commentRss>
		</item>
		<item>
		<title>Water Controller</title>
		<link>http://www.nastypixel.com/prototype/water-controller</link>
		<comments>http://www.nastypixel.com/prototype/water-controller#comments</comments>
		<pubDate>Sun, 21 Nov 2004 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=38</guid>
		<description><![CDATA[
by : Nicholas Zambetti
The water controller is a directional input device that, when connected to a USB port and filled with water, allows for pseudo-analog control. Tilting the box in one of four directions causes a force to be applied to an on-screen object in that direction. 

[ Visit the website ] 
Credits:
Project by : [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/water-controller/feed</wfw:commentRss>
		</item>
		<item>
		<title>Festival of Science</title>
		<link>http://www.nastypixel.com/prototype/festival-of-science-genova</link>
		<comments>http://www.nastypixel.com/prototype/festival-of-science-genova#comments</comments>
		<pubDate>Sat, 20 Nov 2004 20:19:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=6</guid>
		<description><![CDATA[
For the first time at the Festival of Science of Genoa
Interaction Design Institute Ivrea presents within the Space Telecom, four interactive projects that promote a vision of communication in today&#8217;s digital world. During the week, Interaction-Ivrea will also present four learning and fun workshops for kids ranging from 11 to 14 years old. In true [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/festival-of-science-genova/feed</wfw:commentRss>
		</item>
		<item>
		<title>InstantSOUP</title>
		<link>http://www.nastypixel.com/prototype/instantsoup-its-public</link>
		<comments>http://www.nastypixel.com/prototype/instantsoup-its-public#comments</comments>
		<pubDate>Wed, 10 Nov 2004 07:00:44 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[Prototype Front Page]]></category>

		<category><![CDATA[protfolio]]></category>

		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=2</guid>
		<description><![CDATA[
InstantSOUP is a path into electronics using an approach of &#8220;learning by making&#8221;, introducing electronic prototyping in a playful, non-technical way. It was developed following the experience gained in teaching physical interaction design at Interaction-Ivrea. InstantSOUP is intended for an audience of design students – interaction design, product design, architecture – and for people who [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/instantsoup-its-public/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Arcade Machine Project</title>
		<link>http://www.nastypixel.com/prototype/the-acade-machine-project</link>
		<comments>http://www.nastypixel.com/prototype/the-acade-machine-project#comments</comments>
		<pubDate>Sun, 03 Oct 2004 13:49:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=13</guid>
		<description><![CDATA[
by: Yaniv Steiner And Antonello Alessi
Simple stuff , great satisfaction.
I got 2 original arcade cabinet joysticks and some keys, hacked a cheep joystick , cut some wood and now I have a full size arcade machine , for 2 players running MAME
read all about it here
Bookmark this item
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-acade-machine-project/feed</wfw:commentRss>
		</item>
		<item>
		<title>Mass Distraction</title>
		<link>http://www.nastypixel.com/prototype/mass-distraction</link>
		<comments>http://www.nastypixel.com/prototype/mass-distraction#comments</comments>
		<pubDate>Fri, 06 Aug 2004 14:04:40 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=34</guid>
		<description><![CDATA[
by: Davide Agnelli &#038; Tal Drori 
Mass Distraction is a series of three jackets (the Coin Jacket, the Hood Jacket and the Game Jacket) intended to provoke thought and discussion about the idea of presence: physical presence no longer guarantees a person’s availability and attentiveness. Nowadays the user of a mobile communication device often splits [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/mass-distraction/feed</wfw:commentRss>
		</item>
		<item>
		<title>TABLEPORTATION</title>
		<link>http://www.nastypixel.com/prototype/tableportation</link>
		<comments>http://www.nastypixel.com/prototype/tableportation#comments</comments>
		<pubDate>Sat, 17 Jul 2004 04:56:21 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=33</guid>
		<description><![CDATA[
TABLEPORTATION is a local media system designed to fuse mediated and physical space, to experiment and play with social boundaries, to encourage and allow new forms of interplay between people at different tables in the café.
Video cameras monitor the table surfaces, transforming the originally semi-private space into a stage upon which are played out performances [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/tableportation/feed</wfw:commentRss>
		</item>
		<item>
		<title>Wiring!</title>
		<link>http://www.nastypixel.com/prototype/wiring</link>
		<comments>http://www.nastypixel.com/prototype/wiring#comments</comments>
		<pubDate>Sat, 26 Jun 2004 07:35:20 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=32</guid>
		<description><![CDATA[
by: Hernando Barragan  Thesis Advisors:  Massimo Banzi and Casey Reas
Wiring is a programming environment and electronics i/o board for exploring the electronic arts, tangible media, teaching and learning computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wiring/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Zone</title>
		<link>http://www.nastypixel.com/prototype/27</link>
		<comments>http://www.nastypixel.com/prototype/27#comments</comments>
		<pubDate>Thu, 24 Jun 2004 08:58:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=27</guid>
		<description><![CDATA[
by: Bernd Hitzeroth Myriel Milicevic with Yaniv Steiner
&#8220;The Zone&#8221; is a gaming platform, which is based on real time footage, connected to real spaces. The games will be played on home computers and receive live streams from remote surveillance cameras over the Internet. The player becomes an active agent in the surveyed world, experiencing a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/27/feed</wfw:commentRss>
		</item>
		<item>
		<title>Surveillance___ Sousveillance</title>
		<link>http://www.nastypixel.com/prototype/surveillance___-sousveillance</link>
		<comments>http://www.nastypixel.com/prototype/surveillance___-sousveillance#comments</comments>
		<pubDate>Wed, 02 Jun 2004 04:01:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=31</guid>
		<description><![CDATA[
Applied Dreams Workshop 3: &#8216;Surveillance and Sousveillance&#8217;
This Applied Dreams was a two-week workshop held at the Interaction Design Institute Ivrea in collaboration with the Hitachi Design Centre, Milano.
The company presented intriguing embedded software possibilities, and asked the designers to create and explore new concepts through scenarios and prototyping.
The workshop&#8217;s aim was for participants to create [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/surveillance___-sousveillance/feed</wfw:commentRss>
		</item>
		<item>
		<title>Salone Del Mobile / Italy</title>
		<link>http://www.nastypixel.com/prototype/salone-del-mobile-italy</link>
		<comments>http://www.nastypixel.com/prototype/salone-del-mobile-italy#comments</comments>
		<pubDate>Fri, 16 Apr 2004 01:49:23 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=5</guid>
		<description><![CDATA[
THIS IS TODAY
Interactive objects, environments and services to look at, touch and try out.
Interaction Design Institute Ivrea takes new media into our daily lives.
An estimated 25,000 visited the six-day exhibition &#8220;This is Today. L&#8217;invasione degli ultracorpi interattivi&#8221; at Milan&#8217;s Triennale during April&#8217;s Furniture Fair (14 to 19 April). 6,000 of them came on opening night [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/salone-del-mobile-italy/feed</wfw:commentRss>
		</item>
		<item>
		<title>CICCIO</title>
		<link>http://www.nastypixel.com/prototype/ciccio</link>
		<comments>http://www.nastypixel.com/prototype/ciccio#comments</comments>
		<pubDate>Wed, 17 Dec 2003 16:47:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Education]]></category>

		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=26</guid>
		<description><![CDATA[
CICCIO, which stands for Curiously Inflatable Computer Controlled Interactive Object, uses simple and flexible technology to encourage experimentation and fast iteration of design and spatial ideas.
When visiting CICCIO, one enters a place that can be controlled, dynamically modified and programmed. Interactive furniture, sensors on the skin and a local area network point to a future [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/ciccio/feed</wfw:commentRss>
		</item>
		<item>
		<title>Physical Website  Counter</title>
		<link>http://www.nastypixel.com/prototype/10</link>
		<comments>http://www.nastypixel.com/prototype/10#comments</comments>
		<pubDate>Mon, 08 Dec 2003 13:26:53 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
		
		<category><![CDATA[Code &amp; Web]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=10</guid>
		<description><![CDATA[
The &#8216;Glass counter&#8217; is a ambient device that bridges the physical and virtual world. Taking a different approach on the use of web site counters, the &#8216;Glass counter&#8217; give real time update , by &#8216;hitting&#8217; the glass whenever a visitor enters your site. The result is a gentle sound that gives the visitor a physical [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/10/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
