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	<title>Prototype</title>
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	<description>Prototyping Your Future / HCI IxD</description>
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		<title>how governments share bigdata with the taxpayers</title>
		<link>http://www.nastypixel.com/prototype/how-governments-share-bigdata-with-the-taxpayers</link>
		<comments>http://www.nastypixel.com/prototype/how-governments-share-bigdata-with-the-taxpayers#comments</comments>
		<pubDate>Mon, 04 Feb 2013 16:41:42 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[hot Posts]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=616</guid>
		<description><![CDATA[EMM is an analysis tool which monitors media items from around the world. EMM provides a unique and independent viewpoint of what is going on in the world right now. By chaining together different techniques in text mining, automated machine learning and statistical analysis, EMM can automatically determine who, where and, to a certain extent, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Rise of Interaction Design Patents</title>
		<link>http://www.nastypixel.com/prototype/the-rise-of-interaction-design-patents</link>
		<comments>http://www.nastypixel.com/prototype/the-rise-of-interaction-design-patents#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:37:43 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Saar]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=582</guid>
		<description><![CDATA[Note: This article generally addresses practitioners and patent attorneys, yet can benefit inventors and interaction-design developers just the same. State of the Art It is hard to keep up with technology. Its progress is accelerating (see Moore&#8217;s Law; also see Kurzweil&#8217;s singularity concept[1]). As patent thickets are flourishing wildly, it is becoming harder then to [...]]]></description>
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		<title>Style Wars</title>
		<link>http://www.nastypixel.com/prototype/style-wars</link>
		<comments>http://www.nastypixel.com/prototype/style-wars#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:16:19 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=540</guid>
		<description><![CDATA[Style Wars is a two-player game that tests the playerâ€™s reaction and speed. The game is simple and only consists of a game unit with an integrated camera, speakers and a score-keeping system. The game functions as follows: The two players prepare for battle standing face-to-face with the game unit on a table between them. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Thank you for SMOGging</title>
		<link>http://www.nastypixel.com/prototype/thank-you-for-smogging</link>
		<comments>http://www.nastypixel.com/prototype/thank-you-for-smogging#comments</comments>
		<pubDate>Thu, 12 Feb 2009 22:16:31 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[sub Projects]]></category>
		<category><![CDATA[transparent]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=522</guid>
		<description><![CDATA[(foto Maria Chiara Toncich) â€œThank you for SMOGgingâ€ is ambient installation which gives the sens of begin in to the smog of four Citys. The smog will come from below in order that people feels the pollution as macro particle. The user is allowed to select month, day, hours and quarter of an hour through [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Drillr</title>
		<link>http://www.nastypixel.com/prototype/drillr</link>
		<comments>http://www.nastypixel.com/prototype/drillr#comments</comments>
		<pubDate>Thu, 12 Feb 2009 22:07:49 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[sub Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=515</guid>
		<description><![CDATA[Drillr is an art generator besed on Flickr activity about contemporary topics. Different pictures tags generate different behaviour of our painting machine. Prototype: painting machine We built a wooden structure to hold a syringe filled with coloured ink and we attached it to a drill, replacing the drill bit. The more the drill rotates, the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Confetti Time</title>
		<link>http://www.nastypixel.com/prototype/confetti-time</link>
		<comments>http://www.nastypixel.com/prototype/confetti-time#comments</comments>
		<pubDate>Thu, 12 Feb 2009 21:57:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[hot Posts]]></category>
		<category><![CDATA[sub Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=510</guid>
		<description><![CDATA[No Panic is a java game (realized with processing by Alessandro Filippi and Chiara Toncich) where the player has to annihilate countdown displays popping out at an ever-increasing pace. As the player misses them, the display get â€œfloodedâ€ by a virtual tide. Confetti Time push that experience further into the real world: as you miss [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Face-Off!</title>
		<link>http://www.nastypixel.com/prototype/face-off</link>
		<comments>http://www.nastypixel.com/prototype/face-off#comments</comments>
		<pubDate>Tue, 20 Jan 2009 22:48:55 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=532</guid>
		<description><![CDATA[What is the game/interaction? Face-Off is a collaborative game where two people must work together to keep the music going by dancing at the right time, within the right boundaries. The game was created using motion-tracking with Adobe Flash. How does it work? The game is set up with a video camera pointing at two [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Crafting with current</title>
		<link>http://www.nastypixel.com/prototype/crafting-with-current</link>
		<comments>http://www.nastypixel.com/prototype/crafting-with-current#comments</comments>
		<pubDate>Fri, 16 Jan 2009 00:16:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[hot Posts]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[venice]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=400</guid>
		<description><![CDATA[Physical computing workshop. IUAV Venice, Italy]]></description>
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		<slash:comments>0</slash:comments>
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		<title>KashKlash</title>
		<link>http://www.nastypixel.com/prototype/kashklash</link>
		<comments>http://www.nastypixel.com/prototype/kashklash#comments</comments>
		<pubDate>Thu, 15 Jan 2009 13:10:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=402</guid>
		<description><![CDATA[KashKlash is a space to share thoughts on, and to shape, the future; a playground for visionary people like you, who, in a sense, are already living a few years ahead. Letâ€™s start from the basic consideration that people have always shared and exchanged things. Sure, it comes to us naturally. But todayâ€™s digital communication [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TOY VIEW</title>
		<link>http://www.nastypixel.com/prototype/toy-view</link>
		<comments>http://www.nastypixel.com/prototype/toy-view#comments</comments>
		<pubDate>Sun, 21 Dec 2008 16:24:22 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[hot Posts]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=393</guid>
		<description><![CDATA[Prologue Barbie. The blond plastic icon. An extremely popular toy and the main source of revenue for Mattel. Back in the 60â€™s, Barbies were selling like iPods on Black Friday. Marching vigorously through the 70â€™s and 80â€™s, the army of Barbie dolls generated a hefty amount of revenue for their creators. But one day, with [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/toy-view/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>iPhone in Israel</title>
		<link>http://www.nastypixel.com/prototype/iphone-in-israel</link>
		<comments>http://www.nastypixel.com/prototype/iphone-in-israel#comments</comments>
		<pubDate>Sat, 22 Nov 2008 01:48:42 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=391</guid>
		<description><![CDATA[iPhone972 is a great resource for iPhone information in Israel, somewhat of a digital on-line magazine (in Hebrew for now), reviewing the world changing due the new arrival of iPhone and Android as next generation phones. iPhone972 writers are discussing way to improve new gen mobile phones and the future of cell phones (if we [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Paper Lights</title>
		<link>http://www.nastypixel.com/prototype/paper-lights</link>
		<comments>http://www.nastypixel.com/prototype/paper-lights#comments</comments>
		<pubDate>Sun, 26 Oct 2008 22:24:19 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=390</guid>
		<description><![CDATA[â€œPaper Lightsâ€ is an interactive system, enabling the creation of public exhibition-spaces where the public can interact and play with visuals over sections of large buildings Imagine yourself walking back home from work, you are in Milan, a city of great baroque cathedrals. At some point you notice something very strange &#8211; on the face [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/paper-lights/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Campus Party 2008</title>
		<link>http://www.nastypixel.com/prototype/campus-party-2008-valencia</link>
		<comments>http://www.nastypixel.com/prototype/campus-party-2008-valencia#comments</comments>
		<pubDate>Sat, 30 Aug 2008 21:35:58 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Recent Talks]]></category>
		<category><![CDATA[Guitar hero]]></category>
		<category><![CDATA[Valencia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=381</guid>
		<description><![CDATA[Playing on interaction design &#8211; Campus Party 2008 &#8211; Valencia The workshop tries to offer a kind of &#8220;walkthrough&#8221; to the world of physical-computing and rapid prototyping, in a non-technical and playful way. The workshop was designed to accommodate participants that may not have much technical background, mostly coming from the fields of design, art [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/campus-party-2008-valencia/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Objects of large opportunities</title>
		<link>http://www.nastypixel.com/prototype/objects-of-large-opportunities</link>
		<comments>http://www.nastypixel.com/prototype/objects-of-large-opportunities#comments</comments>
		<pubDate>Mon, 23 Jun 2008 14:21:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Recent Talks]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/objects-of-large-opportunities/</guid>
		<description><![CDATA[Friends of Fritzing - Potsdam, Germany With the new funding comes a reconsideration of the goals of Fritzing. The initial workshop that kicked off Fritzing development in September 2007 proved to be a very fruitful experience: we gathered the physical computing crowd to discuss the general goals of the project. It is now time to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flyngers Controller</title>
		<link>http://www.nastypixel.com/prototype/flyngers-controller</link>
		<comments>http://www.nastypixel.com/prototype/flyngers-controller#comments</comments>
		<pubDate>Mon, 26 May 2008 06:57:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/flyngers-controller/</guid>
		<description><![CDATA[What is it? Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero &#8211; like games (1). After examining the way users play such games (&#8220;Frets on Fire&#8220;, mostly), few basic conclusions became clear: * Playing &#8220;Frets on Fire&#8221; using a keyboard is lame, and needless to say very uncomfortable * [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/flyngers-controller/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Humanization of digital interactions</title>
		<link>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions</link>
		<comments>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions#comments</comments>
		<pubDate>Thu, 20 Mar 2008 12:18:39 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions/</guid>
		<description><![CDATA[The course serves as an introduction to Interaction-Design for students without technical background, mostly coming from the fields of design and architecture. By using open source environments, hands-on approach and physical computing, students will gain knowledge about the emerging field of Interaction-Design: the design of objects, applications and services enabled by information and modern technologies. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WordPress / Flash</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end</link>
		<comments>http://www.nastypixel.com/prototype/wordpress-flash-front-end#comments</comments>
		<pubDate>Wed, 05 Mar 2008 18:41:26 +0000</pubDate>
		<dc:creator>saar</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/</guid>
		<description><![CDATA[In the past, entities like IDII (the legendary Interaction Design Institute Ivrea) and free thinkers such as Walter Aprile, Britta Boland and Stefano Mirti have published outstanding, user-friendly books and other booklets that present and exhibit Projects, studentsâ€™ profiles and portfolios, and commercial content, along other academic materials. These were made in an easy to [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Heart Beans</title>
		<link>http://www.nastypixel.com/prototype/heart-beans</link>
		<comments>http://www.nastypixel.com/prototype/heart-beans#comments</comments>
		<pubDate>Tue, 04 Mar 2008 13:29:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/heart-beans/</guid>
		<description><![CDATA[Consumerism is tempting us on a daily basis: more objects, food, cloths and other products, some of which are not necessary at all. We are exposed to endless commercial content and other media that shape our perspective of what we should be, look like, and buy. It would seem that with time, we develop a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Usable Witchery</title>
		<link>http://www.nastypixel.com/prototype/usable-witchery-venice</link>
		<comments>http://www.nastypixel.com/prototype/usable-witchery-venice#comments</comments>
		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[Saar]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[venice]]></category>
		<category><![CDATA[wiring]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/usable-witchery-venice/</guid>
		<description><![CDATA[By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified â€œcreationâ€ unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/usable-witchery-venice/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/diffiti-digital-graffiti</link>
		<comments>http://www.nastypixel.com/prototype/diffiti-digital-graffiti#comments</comments>
		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[milan]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=300</guid>
		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Summer-School In Bosa, Sardinia</title>
		<link>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia</link>
		<comments>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia#comments</comments>
		<pubDate>Wed, 19 Sep 2007 14:50:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Recent Talks]]></category>
		<category><![CDATA[Riccardo]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Sardinia]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=285</guid>
		<description><![CDATA[During ten intensive days, students from Italy, Spain, China, Japan and Serbia meet and work together to learn new techniques and &#8220;out of the box&#8221; concepts, with the beautiful Sardinia sea and landscape in the background. Obsidian Networking was one of the Workshops hosted by the summer school. It was conducted by Yaniv Steiner and [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wikipedia in Second life</title>
		<link>http://www.nastypixel.com/prototype/wikipedia-in-second-life</link>
		<comments>http://www.nastypixel.com/prototype/wikipedia-in-second-life#comments</comments>
		<pubDate>Wed, 27 Jun 2007 11:39:57 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=267</guid>
		<description><![CDATA[AKA Second life Ring of knowledge Feedamass, the know-it-all sidekick that fetches information to nearly any device, is also eligible to function on virtual spaces as well. Second Life, for instance. Its services might be needed not just in the real world, but habitantes of online communities, and their aliases, might also find it useful [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wikipedia-in-second-life/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TouchDown!</title>
		<link>http://www.nastypixel.com/prototype/touchdown</link>
		<comments>http://www.nastypixel.com/prototype/touchdown#comments</comments>
		<pubDate>Sun, 10 Jun 2007 11:35:37 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=185</guid>
		<description><![CDATA[2007 &#8211; July &#8211; Florence &#8211; DIY game controllers workshop ITALIAN VERSION + WORKSHOP REGISTRATION 18.19.20 July 2007: Three extreme days to analyze, design and prototype alternative controllers for videogames. touchdown! is a BIP &#8211; building interactive playgrounds workshop. Games are played for no other reason than for the experience of playing them &#8211; unlike [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/touchdown/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fingeroke</title>
		<link>http://www.nastypixel.com/prototype/fingeroke</link>
		<comments>http://www.nastypixel.com/prototype/fingeroke#comments</comments>
		<pubDate>Thu, 31 May 2007 16:18:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[karaoke]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rhythm]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=255</guid>
		<description><![CDATA[Tapping along with the tunes is sometimes irresistable, so why deny the urge? type-a-long. A unique way to experience Karaoke &#8211; unleashing the beat of the fingertips. Have a go Its like Karaoke, but for your fingers. Try it out: 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_fingeroke_02_010_250074300"
			class="flashmovie"
			width="480"
			height="272">
	<param name="movie" value="http://www.nastypixel.com/projects/fingeroke/fingeroke_02_010.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.nastypixel.com/projects/fingeroke/fingeroke_02_010.swf"
			name="fm_fingeroke_02_010_250074300"
			width="480"
			height="272">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object> Whats that? Fingeroke is a gaming platform, harnessing [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/fingeroke/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feedamass</title>
		<link>http://www.nastypixel.com/prototype/feedamass</link>
		<comments>http://www.nastypixel.com/prototype/feedamass#comments</comments>
		<pubDate>Thu, 10 May 2007 15:39:14 +0000</pubDate>
		<dc:creator>saar</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241</guid>
		<description><![CDATA[Definition: feedamass is a non dependent data aggregator. It accumulates and gathers web content on demand &#8211; mostly from textual based services such as Wikipedia or online dictionaries. feedamass refines the content to the core (first 300 relevant words) and produces a clean UTF8 text-output that can be passed to a mobile phone (SMS, MMS), [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/feedamass/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Prototype Website</title>
		<link>http://www.nastypixel.com/prototype/prototype-website</link>
		<comments>http://www.nastypixel.com/prototype/prototype-website#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:47:10 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=226</guid>
		<description><![CDATA[The aim of this website is to be an gravitational anchor: a constantly updated gallery of interaction Projects for you to explore the world of interaction and the people involved. Interaction Design is a hybrid of elementary areas of design and technology. These areas can influence each other and when mixed together with people, create [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/prototype-website/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>tHEpLAYsTATION.oRG</title>
		<link>http://www.nastypixel.com/prototype/theplaystationorg</link>
		<comments>http://www.nastypixel.com/prototype/theplaystationorg#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:39:06 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[solid]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[radio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=224</guid>
		<description><![CDATA[Created in 1998, ThePlayStation.org is an independent online radio station providing streaming music and related content to a worldwide audience. At ThePlayStation.org, Yaniv developed online games and gaming platforms, video-over-web platforms and various other web applications. [ link ]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/theplaystationorg/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adamo Games</title>
		<link>http://www.nastypixel.com/prototype/adamo-games</link>
		<comments>http://www.nastypixel.com/prototype/adamo-games#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:30:16 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=220</guid>
		<description><![CDATA[Adamo Games is a company that creates and distributes online flash-based games with hundreds of thousands of users each month. In addition, Yaniv develops games for leading websites such as miniclip.com, Kazza and Yahoo. [ link ]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/adamo-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Contact us</title>
		<link>http://www.nastypixel.com/prototype/contact-us</link>
		<comments>http://www.nastypixel.com/prototype/contact-us#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:26:25 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[solid]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=217</guid>
		<description><![CDATA[Email us: info [at] Nastypixel.com]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/contact-us/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physical Interactive objects</title>
		<link>http://www.nastypixel.com/prototype/physical-interactive-objects</link>
		<comments>http://www.nastypixel.com/prototype/physical-interactive-objects#comments</comments>
		<pubDate>Sat, 28 Apr 2007 22:04:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=216</guid>
		<description><![CDATA[NastyPixel And DaveandEsty are joining forces. The two separate companies are joining their talents and expertise to be able to provide an integrated richer experience. Under the flag of Physical Interactive objects the two companies will start to create a collection of objects for the public market aiming at the 2nd quarter of 2008. [ [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/physical-interactive-objects/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BIP 2006 &#8211; building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds</link>
		<comments>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds#comments</comments>
		<pubDate>Sat, 21 Apr 2007 04:35:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=208</guid>
		<description><![CDATA[BIP is a festival for interaction design Projects for public spaces and events. BIP happens inside an electronic music festival,Elettrowave. Nightlife, extreme characters, clubbing freaks, a young, unrespectful and challenging audience. You know what we are talking about, don&#8217;t you? The call for works launched for BIP &#8211; BUILDING INTERACTIVE PLAYGROUNDS ended on March 10th, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How prototypes can promote usability</title>
		<link>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability</link>
		<comments>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability#comments</comments>
		<pubDate>Fri, 20 Apr 2007 02:54:39 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Recent Talks]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=195</guid>
		<description><![CDATA[The World Usability Day event in Milan, Italy, which is also aimed at a non-specialised audience, will take place at the University of Bicocca in Milan on 14 November from 10am to 2pm. The aim is to share a design culture that puts people and usability at the centre of innovation. [ PODCAST And full [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/how-prototypes-can-promote-usability/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guitar looping</title>
		<link>http://www.nastypixel.com/prototype/guitar-looping</link>
		<comments>http://www.nastypixel.com/prototype/guitar-looping#comments</comments>
		<pubDate>Wed, 11 Apr 2007 15:22:42 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=182</guid>
		<description><![CDATA[A USB footswitch controller for guitar on-the-fly looping.
This was Francesco Fraioli Dream]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/guitar-looping/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Homebrew Wii</title>
		<link>http://www.nastypixel.com/prototype/homebrew-wii</link>
		<comments>http://www.nastypixel.com/prototype/homebrew-wii#comments</comments>
		<pubDate>Thu, 08 Feb 2007 01:12:59 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[venice]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=180</guid>
		<description><![CDATA[Workshop / Interaction Design Venice During one intensive week students built their own Wii remote &#038; designed original Wii mini-games, learning a bit of electronics, rapid prototyping and game interaction design in the process. See how they did it and build your own! The workshop was held at Interaction Design Venice, a department of IUAV, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/homebrew-wii/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bezalel Interaction Design.</title>
		<link>http://www.nastypixel.com/prototype/bezalel_workshop1</link>
		<comments>http://www.nastypixel.com/prototype/bezalel_workshop1#comments</comments>
		<pubDate>Wed, 27 Dec 2006 03:55:04 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Jerusalem]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=124</guid>
		<description><![CDATA[&#8220;Let there be light, part two&#8221;, approaches Interaction Design by positioning &#8220;man&#8221; at its focal point. Correlating real world environments and the human sensory perception, this course approaches both theory and application of interfacing. As technical innovation and contemporary art intersect, and merge into a symbiotic duality, this course disperses the dichotomy by illustrating, in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/bezalel_workshop1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Artissima 2006</title>
		<link>http://www.nastypixel.com/prototype/wow</link>
		<comments>http://www.nastypixel.com/prototype/wow#comments</comments>
		<pubDate>Sat, 11 Nov 2006 19:33:47 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=121</guid>
		<description><![CDATA[Gesture-based interface / international art fair At Artissima, the international fair of contemporary art in Torino, visitors are able to use simple hand and arm gestures to browse a visual catalogue of recent art work exhibited at the Fondazione Sandretto Re Rebaudengo, an important museum in the city. The technology is based on sophisticated gesture [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wow/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Interaction Ivrea Prototyping Toolbox</title>
		<link>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox</link>
		<comments>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox#comments</comments>
		<pubDate>Sun, 01 Oct 2006 19:45:27 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=95</guid>
		<description><![CDATA[Most Amazing work by Giorgio Olivero quoting from Gillian&#8217;s introduction: &#8220;All designers have their medium: for a product designer it may be plastics,for an architect brick or concrete, for a graphic designer litho printing. The medium of the interaction designer is computation: software and electronics. Until recently, this medium was only accessible to engineers: designers [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GoogleBeeper</title>
		<link>http://www.nastypixel.com/prototype/googlebeeper</link>
		<comments>http://www.nastypixel.com/prototype/googlebeeper#comments</comments>
		<pubDate>Sat, 09 Sep 2006 03:42:29 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=115</guid>
		<description><![CDATA[GoogleBeeper can search for a keyword, name or phrase defined by the user (for example the user name), then constantly check Google for page count. The number of pages containing the keyword is displayed in a cool metal like widget. As soon as a new page emerge on Google â€“ GoogleBeeper will beep and alert [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/googlebeeper/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SmartRetina / GoogleEarth</title>
		<link>http://www.nastypixel.com/prototype/smartretina-and-googleearth</link>
		<comments>http://www.nastypixel.com/prototype/smartretina-and-googleearth#comments</comments>
		<pubDate>Fri, 26 May 2006 12:51:08 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Hot]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=103</guid>
		<description><![CDATA[The following video demonstrate how SmartRetina can be used as a navigating tool combined with Google earth. SmartRetina (working on the black laptop on the right) captures the userâ€™s hand gestures, understanding them as computer actions such as up, down, left, right, Zoom In etc, then sends the commands to a computer running Google earth [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/smartretina-and-googleearth/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>emosive demo</title>
		<link>http://www.nastypixel.com/prototype/emosive</link>
		<comments>http://www.nastypixel.com/prototype/emosive#comments</comments>
		<pubDate>Mon, 20 Mar 2006 02:03:30 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=94</guid>
		<description><![CDATA[A mobile service for the emotionally triggered. emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-todayâ€™s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/emosive/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>flickrfling</title>
		<link>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api</link>
		<comments>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api#comments</comments>
		<pubDate>Fri, 06 Jan 2006 03:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=80</guid>
		<description><![CDATA[FlickrFling is an open source project for people who wish to explore in an innovative and rather surprising way the different data feeds that form the building blocks of todayâ€™s virtual world. By pointing the application, letâ€™s say, to the CNN news feed, you will receive the last news in real time &#8211; rendered in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Studio Castiglioni</title>
		<link>http://www.nastypixel.com/prototype/studio-castiglioni</link>
		<comments>http://www.nastypixel.com/prototype/studio-castiglioni#comments</comments>
		<pubDate>Mon, 05 Dec 2005 16:09:28 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=136</guid>
		<description><![CDATA[La Memoria degli Oggetti / Exhibitions 2005 / Studio Castiglioni La Triennale per lo studio di Achille Castiglioni: La Memoria degli Oggetti The purpose of the project is to find appropriate ways to re-construct studio Castiglioni across different media. Achille Castiglioni, his memory still lives in the objects and in the magical atmosphere of his [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/studio-castiglioni/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Floor It!</title>
		<link>http://www.nastypixel.com/prototype/floor-it</link>
		<comments>http://www.nastypixel.com/prototype/floor-it#comments</comments>
		<pubDate>Wed, 19 Oct 2005 13:50:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=39</guid>
		<description><![CDATA[What is it? Floor It! is arcade car racing brought to life. The radio-controlled cars sense and react to arcade inspired course conditions like oil slicks, turbo power-ups, water hazards, and more. The Floor It! race cars are controlled through a realistic free floating steering wheel. There are two compartments in the steering wheel, one [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/floor-it/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>WooPeFi</title>
		<link>http://www.nastypixel.com/prototype/woopefi</link>
		<comments>http://www.nastypixel.com/prototype/woopefi#comments</comments>
		<pubDate>Tue, 18 Oct 2005 23:43:15 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=69</guid>
		<description><![CDATA[Project by Riccardo Strobbia And Yaniv Steiner. What is WoopeFi? WoopeFi strands for Wooden Penguin (Wi-Fi Enabled). A high-quality Streaming Mp3 player based on Linux-Debian, embedded inside a classic radio. WoopeFi is an Italian project, and due to that should be pronounced Woo- Pi &#8211; Fai. (Anyway thatâ€™s how we say it). Read the full [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/woopefi/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Neighbourhood Satellites</title>
		<link>http://www.nastypixel.com/prototype/neighbourhood-satellites</link>
		<comments>http://www.nastypixel.com/prototype/neighbourhood-satellites#comments</comments>
		<pubDate>Mon, 10 Oct 2005 11:57:00 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=70</guid>
		<description><![CDATA[Going around and measuring the levels of air pollution in your city seems to me an exciting thing to do. However, not being a scientist, I wonder for how long those numbers will keep my attention and, even more important &#8211; how can that surveying endeavour become an engaging activity for a greater group of [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/neighbourhood-satellites/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>InSide/OutSide London Zoo</title>
		<link>http://www.nastypixel.com/prototype/insideoutside-london-zoo</link>
		<comments>http://www.nastypixel.com/prototype/insideoutside-london-zoo#comments</comments>
		<pubDate>Tue, 02 Aug 2005 15:24:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=60</guid>
		<description><![CDATA[Quickspace Slowtime Architectural association school of architecture &#8211; Summer school 2005 London Zoo[GP:LondonZoo] In a visible (and sometimes invisible) way, the time of the city and its inhabitants fluctuates. It goes faster, it goes slower, it enters different dimensions. What if such a city (or a portion of it), were shaped around living animals? How [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/insideoutside-london-zoo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Stone of changes</title>
		<link>http://www.nastypixel.com/prototype/zen-in-a-stone-2</link>
		<comments>http://www.nastypixel.com/prototype/zen-in-a-stone-2#comments</comments>
		<pubDate>Sun, 31 Jul 2005 21:50:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=58</guid>
		<description><![CDATA[Stone of changes is a modern way of using I Ching, The Book of Changes. It is a device to be used within a personal environment and from the outside looks like a simple rounded river stone. Inside the stone there is a hidden biofeedback device with audio capabilities. a person should ask himself a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/zen-in-a-stone-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>HalfLife VS PacMan</title>
		<link>http://www.nastypixel.com/prototype/halflife-vs-pacman-2</link>
		<comments>http://www.nastypixel.com/prototype/halflife-vs-pacman-2#comments</comments>
		<pubDate>Fri, 08 Jul 2005 11:57:18 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=55</guid>
		<description><![CDATA[Computer Games: Content, Personalisation and Procedures. Yaniv Steiner explored &#8220;Content, Personalization and Procedures&#8221; from the point of view of a game developer and gamer. The use of highly sophisticated graphics in gaming environments has led to a huge increase in computer-game memory usage, which has spiraled to 4.5gb. However, if we look at games in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/halflife-vs-pacman-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Hungries</title>
		<link>http://www.nastypixel.com/prototype/the-hungries</link>
		<comments>http://www.nastypixel.com/prototype/the-hungries#comments</comments>
		<pubDate>Mon, 20 Jun 2005 18:31:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/the-hungries/</guid>
		<description><![CDATA[The Hungries were developed around the idea that children 3-4 years old need stimulating play experiences, to entice their appetite for exploring their environment, as they are always on the prowl for quirky, unusual experiences. The concept of eating nesting monsters can capture the imagination of both parents and children, helping the latter become friends [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-hungries/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Victoria And Albert Museum</title>
		<link>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum</link>
		<comments>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum#comments</comments>
		<pubDate>Thu, 16 Jun 2005 03:31:02 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=8</guid>
		<description><![CDATA[Touch Me / Design and Sensation / A V&#038;A and Welcome Trust Exhibition Victoria and Albert Museum Interaction Design Institute Ivrea has been invited to show its work at the forthcoming exhibition Touch Me at the Victoria &#038; Albert Museum London. Touch Me explores the pleasures and sensations of touch, looking at the designed world [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Exit / End of Year Show 2005</title>
		<link>http://www.nastypixel.com/prototype/exitend-of-year-show-2005</link>
		<comments>http://www.nastypixel.com/prototype/exitend-of-year-show-2005#comments</comments>
		<pubDate>Fri, 10 Jun 2005 20:14:24 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=22</guid>
		<description><![CDATA[Interaction Design Institute Ivrea presented Exit Nineteen Projects displaying the most exciting future scenarios in interaction design. Set appropriately in the vast and low-tech space of a car park in Turin, Exit celebrated, displayed and saluted the work of students who have come from over ten different countries to study at Ivrea[GP:Ivrea] For their final [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/exitend-of-year-show-2005/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>String thing</title>
		<link>http://www.nastypixel.com/prototype/string-thing</link>
		<comments>http://www.nastypixel.com/prototype/string-thing#comments</comments>
		<pubDate>Sun, 22 May 2005 13:59:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=44</guid>
		<description><![CDATA[by: Benjamin Dove with Thesis advisors: Ralph Ammer and Massimo Banzi String Thing is a cello-like electronic instrument played by stroking or beating metal rods with the hands. The use of bodily gestures, infinitely variable and visible to the audience, avoids the â€˜roboticâ€™ and visually uncommunicative quality typical of computer music. Visit Website]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/string-thing/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Tecno &amp; Interaction Ivrea</title>
		<link>http://www.nastypixel.com/prototype/tecno-interaction-ivrea</link>
		<comments>http://www.nastypixel.com/prototype/tecno-interaction-ivrea#comments</comments>
		<pubDate>Tue, 10 May 2005 04:44:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=21</guid>
		<description><![CDATA[A successful collaboration between Tecno and Interaction Design Institute Ivrea to improve the quality of working environments. A working desktop that transforms itself into an answering machine, a radio that changes stations by rolling over a surface, an egg-shaped scheduling device that changes working appointments with a shake, all these are visionary devices that allow [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/tecno-interaction-ivrea/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>The Egg</title>
		<link>http://www.nastypixel.com/prototype/the-egg</link>
		<comments>http://www.nastypixel.com/prototype/the-egg#comments</comments>
		<pubDate>Thu, 14 Apr 2005 17:06:11 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=19</guid>
		<description><![CDATA[by: Jennifer Bove,Thomas Stovicek &#038; Nicholas Zambetti / faculty advisor Neil Churcher. The Egg is a project that looks at the short-term negotiations of time between events. By using a physical device, users have an ambient notification of when their next event is. It allows them to communicate to people in their next meeting when [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-egg/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>THE GREENHOUSE EFFECT &#8211; San Siro</title>
		<link>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro</link>
		<comments>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro#comments</comments>
		<pubDate>Mon, 04 Apr 2005 15:08:55 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=45</guid>
		<description><![CDATA[10 works in progress and more at San Siro stadium [GP:SanSiro] Interaction-Ivrea presents THE GREENHOUSE EFFECT, several installations displaying the work in progress of the second year studentsâ€™ thesis. The institute will also show three interactive inflatable structures, one containing information about the institute, a second one on the project INSTANT SOUP and a third [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Not So White Walls</title>
		<link>http://www.nastypixel.com/prototype/not-so-white-walls</link>
		<comments>http://www.nastypixel.com/prototype/not-so-white-walls#comments</comments>
		<pubDate>Tue, 08 Mar 2005 20:01:06 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=140</guid>
		<description><![CDATA[With the idea of reinventing wallpaper by imbuing it with interactive qualities. The most remarkable element of this interactive wallpaper has been the development of a display that uses heat sensitive ink and a resistor matrix to present large scale pixillated images. These images change slowly, with a refresh rate that can be measured in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/not-so-white-walls/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Strangely Familiar</title>
		<link>http://www.nastypixel.com/prototype/strangely-familiar</link>
		<comments>http://www.nastypixel.com/prototype/strangely-familiar#comments</comments>
		<pubDate>Tue, 01 Mar 2005 08:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=25</guid>
		<description><![CDATA[Strangely Familiar &#8211; Unusual Objects for Everyday Life. Taking cue from either a telephone, radio, answering machine or alarm clock, the students at Interaction-Ivrea have created a series of electronic interactive prototypes that amplify the lost qualities of the physical and tangible world. From a radio which can only be tuned by moving it across [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/strangely-familiar/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Book radio</title>
		<link>http://www.nastypixel.com/prototype/book-radio</link>
		<comments>http://www.nastypixel.com/prototype/book-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 12:26:08 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=42</guid>
		<description><![CDATA[by: Vinay Venkatraman &#038; Pei Yu â€œbook radio,â€ takes the mental model of a physical book where user can browse by flipping pages, read by keeping a page open, and create a reminder of a specific page by placing a bookmark. Each page of the â€œbook radioâ€ represents a frequency. The user flips pages to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/book-radio/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stay Tuned Commitment Radio</title>
		<link>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio</link>
		<comments>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 11:59:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=41</guid>
		<description><![CDATA[by David Chiu &#038; Alexandra Deschamps-Sonsino Commitment Radio Commitment Radio examines radio presets and what it means to make a choice. Generic, digital preset buttons affect the meaning and consequence of choosing presets, turning an otherwise strong statement (&#8220;This station is me.&#8221;) into a transient convenience. The functioning physical prototype of Commitment Radio allows you [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ENHANCED SOCK PUPPETS</title>
		<link>http://www.nastypixel.com/prototype/enhanced-sock-puppets</link>
		<comments>http://www.nastypixel.com/prototype/enhanced-sock-puppets#comments</comments>
		<pubDate>Sun, 02 Jan 2005 00:50:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=43</guid>
		<description><![CDATA[by: Haiyan Zhang Sock puppets change the digital environment based on their physical interaction, opening up the possibilities for play and co-operation. Senior Coconut and Anita Mann hug, hold hands, kiss and fight. Wires from the keyboard are sewn with conductive fabric to locations on the puppet bodies. When the two puppets touch in certain [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/enhanced-sock-puppets/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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