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	<title>Comments for Prototype</title>
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	<link>http://www.nastypixel.com/prototype</link>
	<description>Prototyping Your Future / HCI IxD</description>
	<lastBuildDate>Thu, 03 May 2012 11:19:09 +0000</lastBuildDate>
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		<title>Comment on Projects by Wordpress / Flash Frontend &#124; Good applications for iPhone</title>
		<link>http://www.nastypixel.com/prototype/project/comment-page-1#comment-40275</link>
		<dc:creator>Wordpress / Flash Frontend &#124; Good applications for iPhone</dc:creator>
		<pubDate>Thu, 03 May 2012 11:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=52#comment-40275</guid>
		<description><![CDATA[[...] MirtiÂ have published outstanding, user-friendly books and other booklets that present and exhibitÂ Projects, studentsâ€™ profiles and portfolios, and commercial content, along other academic materials. These [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MirtiÂ have published outstanding, user-friendly books and other booklets that present and exhibitÂ Projects, studentsâ€™ profiles and portfolios, and commercial content, along other academic materials. These [...]</p>
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	</item>
	<item>
		<title>Comment on Flash Motion Tracking by Ann</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-25223</link>
		<dc:creator>Ann</dc:creator>
		<pubDate>Fri, 29 May 2009 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-25223</guid>
		<description><![CDATA[Hi, I love this project of yours.
I was wondering if there is a possible way where I could turn off the webcam feed display. so that it looks like im just moving the object.]]></description>
		<content:encoded><![CDATA[<p>Hi, I love this project of yours.<br />
I was wondering if there is a possible way where I could turn off the webcam feed display. so that it looks like im just moving the object.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Saar Shai by Will</title>
		<link>http://www.nastypixel.com/prototype/people/saar-shai/comment-page-1#comment-23261</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 02 Apr 2009 14:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=256#comment-23261</guid>
		<description><![CDATA[Hi - I&#039;m interested in the flash front end to wordpress project...is there a way I can talk to you about it to understand how it&#039;s done, get files, etc?

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Hi &#8211; I&#8217;m interested in the flash front end to wordpress project&#8230;is there a way I can talk to you about it to understand how it&#8217;s done, get files, etc?</p>
<p>Thanks!</p>
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	</item>
	<item>
		<title>Comment on Homebrew Wii by Homebrew Wii: Build Your Own Wii Controller &#171; Giovanna Nicosia&#8217;s portfolio</title>
		<link>http://www.nastypixel.com/prototype/workshops/homebrew-wii-party-games-workshop/comment-page-1#comment-22931</link>
		<dc:creator>Homebrew Wii: Build Your Own Wii Controller &#171; Giovanna Nicosia&#8217;s portfolio</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=142#comment-22931</guid>
		<description><![CDATA[[...] &#124;         Homebrew Wii: Build Your Own Wii ControllerFaculty of Arts and Design (IUAV), Venice 18 gennaio 2007 A week dedicated to build an own Wii remote and to design an original Wii mini-games (using Flash and Processing) in collaboration with Yaniv Steiner. The result was a Wii Remote like a racket in a tennis game or like a sword in an adventure game. Link [...]]]></description>
		<content:encoded><![CDATA[<p>[...] |         Homebrew Wii: Build Your Own Wii ControllerFaculty of Arts and Design (IUAV), Venice 18 gennaio 2007 A week dedicated to build an own Wii remote and to design an original Wii mini-games (using Flash and Processing) in collaboration with Yaniv Steiner. The result was a Wii Remote like a racket in a tennis game or like a sword in an adventure game. Link [...]</p>
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	</item>
	<item>
		<title>Comment on Yaniv Steiner by ALGHERO - HODI Interaction Design 2008 &#171; Ornella Giau :)</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-22587</link>
		<dc:creator>ALGHERO - HODI Interaction Design 2008 &#171; Ornella Giau :)</dc:creator>
		<pubDate>Wed, 18 Mar 2009 15:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-22587</guid>
		<description><![CDATA[[...] Maggio, 2008 ornellagiau  Questo post fa capo al corso di interaction design: HODItenuto dal prof. Yaniv Steiner presso la FacoltÃ  di Architettura di Alghero        1. In your words, what is Interaction design?   [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Maggio, 2008 ornellagiau  Questo post fa capo al corso di interaction design: HODItenuto dal prof. Yaniv Steiner presso la FacoltÃ  di Architettura di Alghero        1. In your words, what is Interaction design?   [...]</p>
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	</item>
	<item>
		<title>Comment on Yaniv Steiner by TicTry: Grear up your life &#171; Ornella Giau :)</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-22585</link>
		<dc:creator>TicTry: Grear up your life &#171; Ornella Giau :)</dc:creator>
		<pubDate>Wed, 18 Mar 2009 15:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-22585</guid>
		<description><![CDATA[[...] Maggio, 2008 ornellagiau  This post is releted toÂ interaction design: HODI course byÂ Yaniv Steiner at Architecture University in [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Maggio, 2008 ornellagiau  This post is releted toÂ interaction design: HODI course byÂ Yaniv Steiner at Architecture University in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WordPress / Flash by 17k</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end/comment-page-1#comment-22440</link>
		<dc:creator>17k</dc:creator>
		<pubDate>Wed, 11 Mar 2009 21:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/#comment-22440</guid>
		<description><![CDATA[ciao ragazzi,

avete intenzione di rendere il frontend in flash disponibile per tutti?]]></description>
		<content:encoded><![CDATA[<p>ciao ragazzi,</p>
<p>avete intenzione di rendere il frontend in flash disponibile per tutti?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WordPress / Flash by sacen</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end/comment-page-1#comment-22432</link>
		<dc:creator>sacen</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/#comment-22432</guid>
		<description><![CDATA[Also looking for this.]]></description>
		<content:encoded><![CDATA[<p>Also looking for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WordPress / Flash by alen</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end/comment-page-1#comment-22431</link>
		<dc:creator>alen</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/#comment-22431</guid>
		<description><![CDATA[Hi,
this prototype is impressive. Will you ever make .fla downloadable ? I would even consider buying it ... ;) Really, I am really interested in such Wordpress / Flash intergration, so it would be really nice if you put .fla to download.
Cheers]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
this prototype is impressive. Will you ever make .fla downloadable ? I would even consider buying it &#8230; <img src='http://www.nastypixel.com/prototype/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Really, I am really interested in such WordPress / Flash intergration, so it would be really nice if you put .fla to download.<br />
Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Yaniv Steiner by &#187; The Last Week Before Winter Vacation Adam Little @ CIID</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-21873</link>
		<dc:creator>&#187; The Last Week Before Winter Vacation Adam Little @ CIID</dc:creator>
		<pubDate>Thu, 25 Dec 2008 18:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-21873</guid>
		<description><![CDATA[[...] by James Tichenor and Joshua Walton of the Interaction Lab at Rockwell Group and a workshop led by Yaniv Steiner that is about creating next generation toys. What to choose???    &#171; Weekly bookmarks ending [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by James Tichenor and Joshua Walton of the Interaction Lab at Rockwell Group and a workshop led by Yaniv Steiner that is about creating next generation toys. What to choose???    &laquo; Weekly bookmarks ending [...]</p>
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	</item>
	<item>
		<title>Comment on Yaniv Steiner by &#187; Setting up our own Reactable Adam Little @ CIID</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-21872</link>
		<dc:creator>&#187; Setting up our own Reactable Adam Little @ CIID</dc:creator>
		<pubDate>Wed, 24 Dec 2008 19:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-21872</guid>
		<description><![CDATA[[...] to expand our toolkit as Interaction Designers and to have a little bit of fun before vacation, Yaniv Steiner helped a group of us set up our first multi-touch surface which we powered with the same software [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to expand our toolkit as Interaction Designers and to have a little bit of fun before vacation, Yaniv Steiner helped a group of us set up our first multi-touch surface which we powered with the same software [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WordPress / Flash by brandon</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end/comment-page-1#comment-20348</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Wed, 11 Jun 2008 18:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/#comment-20348</guid>
		<description><![CDATA[Yes! This is exactly the kind of thing I have been looking for. How does it work, with the images and all? Is it parsing from a Wordpress theme that has the images in posts so it already appears like that before the flash ever gets to it? Are you planning to release this as a download?]]></description>
		<content:encoded><![CDATA[<p>Yes! This is exactly the kind of thing I have been looking for. How does it work, with the images and all? Is it parsing from a WordPress theme that has the images in posts so it already appears like that before the flash ever gets to it? Are you planning to release this as a download?</p>
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	</item>
	<item>
		<title>Comment on Arcade Cabinet by Prototype &#187; The Arcade Machine Project</title>
		<link>http://www.nastypixel.com/prototype/project/the-arcade-cabinet/comment-page-1#comment-18643</link>
		<dc:creator>Prototype &#187; The Arcade Machine Project</dc:creator>
		<pubDate>Tue, 12 Feb 2008 10:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=12#comment-18643</guid>
		<description><![CDATA[[...] some wood and now I have a full size arcade machine , for 2 players running MAME read all about it here   Creative Commons 3.0 License         Â» Comments (0) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] some wood and now I have a full size arcade machine , for 2 players running MAME read all about it here   Creative Commons 3.0 License         Â» Comments (0) [...]</p>
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	</item>
	<item>
		<title>Comment on Speed Factory by Prototype &#187; Speed Factory</title>
		<link>http://www.nastypixel.com/prototype/project/speed-factory/comment-page-1#comment-18641</link>
		<dc:creator>Prototype &#187; Speed Factory</dc:creator>
		<pubDate>Tue, 12 Feb 2008 10:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=51#comment-18641</guid>
		<description><![CDATA[[...] [ Read the story ]   Creative Commons 3.0 License         Â» Comments (0) Meditate [...]]]></description>
		<content:encoded><![CDATA[<p>[...] [ Read the story ]   Creative Commons 3.0 License         Â» Comments (0) Meditate [...]</p>
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	</item>
	<item>
		<title>Comment on Usable Witchery &#8211; Venice by tanntraad</title>
		<link>http://www.nastypixel.com/prototype/workshops/usable-witchery-venice/comment-page-1#comment-18472</link>
		<dc:creator>tanntraad</dc:creator>
		<pubDate>Sun, 27 Jan 2008 15:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/workshops/usable-witchery-venice/#comment-18472</guid>
		<description><![CDATA[Hi everyone!
I was amazed to see that my humble project could be used in such a great workshop! You have managed to show that simple materials can be used to make far more complex animatronic devices. Your documentation of the workshop was exellent and I just love all the videos and photos! I hope you&#039;ve had just as much fun as I have!

Best regards from Norway
tanntraad -Bard Lund Johansen]]></description>
		<content:encoded><![CDATA[<p>Hi everyone!<br />
I was amazed to see that my humble project could be used in such a great workshop! You have managed to show that simple materials can be used to make far more complex animatronic devices. Your documentation of the workshop was exellent and I just love all the videos and photos! I hope you&#8217;ve had just as much fun as I have!</p>
<p>Best regards from Norway<br />
tanntraad -Bard Lund Johansen</p>
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	</item>
	<item>
		<title>Comment on Animatronics by tanntraad (Bard Lund Johansen)</title>
		<link>http://www.nastypixel.com/prototype/workshops/usable-witchery-venice/animatronics/comment-page-1#comment-18471</link>
		<dc:creator>tanntraad (Bard Lund Johansen)</dc:creator>
		<pubDate>Sun, 27 Jan 2008 15:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/workshops/usable-witchery-venice/animatronics/#comment-18471</guid>
		<description><![CDATA[Hi everyone!
I was amazed to see that my humble project could be used in such a great workshop! You have managed to show that simple materials can be used to make far more complex animatronic devices. Your documentation of the workshop was exellent and I just love all the videos and photos! I hope you&#039;ve had just as much fun as I have!

Best regards from Norway
tanntraad -Bard Lund Johansen]]></description>
		<content:encoded><![CDATA[<p>Hi everyone!<br />
I was amazed to see that my humble project could be used in such a great workshop! You have managed to show that simple materials can be used to make far more complex animatronic devices. Your documentation of the workshop was exellent and I just love all the videos and photos! I hope you&#8217;ve had just as much fun as I have!</p>
<p>Best regards from Norway<br />
tanntraad -Bard Lund Johansen</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Diffiti by panagiotis</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-18205</link>
		<dc:creator>panagiotis</dc:creator>
		<pubDate>Thu, 03 Jan 2008 14:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-18205</guid>
		<description><![CDATA[Thank you very much for the best workshop that i&#039;ve done in Naba!]]></description>
		<content:encoded><![CDATA[<p>Thank you very much for the best workshop that i&#8217;ve done in Naba!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Diffiti by digitalexperience &#187; Blog Archive &#187; Diffiti</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-18113</link>
		<dc:creator>digitalexperience &#187; Blog Archive &#187; Diffiti</dc:creator>
		<pubDate>Wed, 19 Dec 2007 14:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-18113</guid>
		<description><![CDATA[[...] University in Milan has coined the term Diffiti for a special type of projection bombing, the interactive digital graffiti. Certainly the Graffiti [...]]]></description>
		<content:encoded><![CDATA[<p>[...] University in Milan has coined the term Diffiti for a special type of projection bombing, the interactive digital graffiti. Certainly the Graffiti [...]</p>
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	<item>
		<title>Comment on Source code and HOWTO by Graffitis Digitales &#124; Kabytes</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/source-code/comment-page-1#comment-17257</link>
		<dc:creator>Graffitis Digitales &#124; Kabytes</dc:creator>
		<pubDate>Thu, 18 Oct 2007 17:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=296#comment-17257</guid>
		<description><![CDATA[[...] Nastypixel.com, pueden encontrar los how-to&#8217;s de Diffiti, la idea es que a partir de la informaciÃ³n que brinda este grupo de la Naba [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nastypixel.com, pueden encontrar los how-to&#8217;s de Diffiti, la idea es que a partir de la informaciÃ³n que brinda este grupo de la Naba [...]</p>
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	<item>
		<title>Comment on Diffiti by Prototype: Interaction design &#187; Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-17254</link>
		<dc:creator>Prototype: Interaction design &#187; Diffiti / Digital Graffiti</dc:creator>
		<pubDate>Thu, 18 Oct 2007 11:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-17254</guid>
		<description><![CDATA[[...] Click here    Creative Commons 3.0 License         Â» Comments (0) Meditate [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Click here    Creative Commons 3.0 License         Â» Comments (0) Meditate [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Not So White Walls by C-MONSTER.net &#187; Blog Archive &#187; The Digest.</title>
		<link>http://www.nastypixel.com/prototype/not-so-white-walls/comment-page-1#comment-17246</link>
		<dc:creator>C-MONSTER.net &#187; Blog Archive &#187; The Digest.</dc:creator>
		<pubDate>Wed, 17 Oct 2007 15:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=140#comment-17246</guid>
		<description><![CDATA[[...] heard of mood rings. Now thereâ€™s mood wallpaper. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] heard of mood rings. Now thereâ€™s mood wallpaper. [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Diffiti by Erico</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-17240</link>
		<dc:creator>Erico</dc:creator>
		<pubDate>Wed, 17 Oct 2007 12:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-17240</guid>
		<description><![CDATA[Good job, congratulations, well... having several gorgeous &quot;Ericas&quot; smiles in the team always make it easy, fantastic...]]></description>
		<content:encoded><![CDATA[<p>Good job, congratulations, well&#8230; having several gorgeous &#8220;Ericas&#8221; smiles in the team always make it easy, fantastic&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Diffiti by Peterwrites &#187; Difitti</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-17238</link>
		<dc:creator>Peterwrites &#187; Difitti</dc:creator>
		<pubDate>Wed, 17 Oct 2007 08:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-17238</guid>
		<description><![CDATA[[...] Difitti, by Naba (Nuova Accademia delle Belle Arti), Milan, is digital graffiti: â€œIn Difitti, a strong projector is projecting display-content on a surface of a large building, or other appropriate landscape elements. This projector is connected to a laptop, running Flashâ„¢ application that generates the visuals, and provides the logic for the interaction system. A Joypad is connected to the laptopâ€™s USB port by a long cable. A participant is handed the JoyPad, and can then control the diplayed content, and manipulate it. The visuals of this playful action are seen from miles away, and blend with the cityâ€™s landscape.â€ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Difitti, by Naba (Nuova Accademia delle Belle Arti), Milan, is digital graffiti: â€œIn Difitti, a strong projector is projecting display-content on a surface of a large building, or other appropriate landscape elements. This projector is connected to a laptop, running Flashâ„¢ application that generates the visuals, and provides the logic for the interaction system. A Joypad is connected to the laptopâ€™s USB port by a long cable. A participant is handed the JoyPad, and can then control the diplayed content, and manipulate it. The visuals of this playful action are seen from miles away, and blend with the cityâ€™s landscape.â€ [...]</p>
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	<item>
		<title>Comment on Diffiti by efu</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-17232</link>
		<dc:creator>efu</dc:creator>
		<pubDate>Tue, 16 Oct 2007 14:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-17232</guid>
		<description><![CDATA[saucy, as usual..]]></description>
		<content:encoded><![CDATA[<p>saucy, as usual..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Diffiti by Steiner</title>
		<link>http://www.nastypixel.com/prototype/workshops/diffiti/comment-page-1#comment-17219</link>
		<dc:creator>Steiner</dc:creator>
		<pubDate>Sun, 14 Oct 2007 02:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=288#comment-17219</guid>
		<description><![CDATA[posted ok. thanks for the lovely time]]></description>
		<content:encoded><![CDATA[<p>posted ok. thanks for the lovely time</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ofer Luft by Yaniv Steiner&#8217;s talk on rapid prototyping process &#8211; digital aesthetics</title>
		<link>http://www.nastypixel.com/prototype/people/ofer-luft/comment-page-1#comment-17046</link>
		<dc:creator>Yaniv Steiner&#8217;s talk on rapid prototyping process &#8211; digital aesthetics</dc:creator>
		<pubDate>Mon, 01 Oct 2007 04:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=93#comment-17046</guid>
		<description><![CDATA[[...] you had because it&#8217;s going to change all the time. Example: a project he designed along with Ofer Luft. SmartRetina, a lightfast gesture-tracking platform. After having developed that platform they [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you had because it&#8217;s going to change all the time. Example: a project he designed along with Ofer Luft. SmartRetina, a lightfast gesture-tracking platform. After having developed that platform they [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Yaniv Steiner by Yaniv Steiner&#8217;s talk on rapid prototyping process &#8211; digital aesthetics</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-17045</link>
		<dc:creator>Yaniv Steiner&#8217;s talk on rapid prototyping process &#8211; digital aesthetics</dc:creator>
		<pubDate>Mon, 01 Oct 2007 04:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-17045</guid>
		<description><![CDATA[[...] can promote usability and Integrating usability and creativity to achieve â€˜pleasure of useâ€™. Yaniv Steiner was part of the first panel and he gave a truly inspiring talk. The audio is online, the slides of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] can promote usability and Integrating usability and creativity to achieve â€˜pleasure of useâ€™. Yaniv Steiner was part of the first panel and he gave a truly inspiring talk. The audio is online, the slides of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Obsidian Networking by Obsidian Networking - Sardinia 2007 &#187; Workshop, Bosa Sardinia</title>
		<link>http://www.nastypixel.com/prototype/workshops/sardina-2007/comment-page-1#comment-16915</link>
		<dc:creator>Obsidian Networking - Sardinia 2007 &#187; Workshop, Bosa Sardinia</dc:creator>
		<pubDate>Wed, 19 Sep 2007 16:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=227#comment-16915</guid>
		<description><![CDATA[[...] Read workshop brief and layout Wish you where there. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read workshop brief and layout Wish you where there. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Obsidian Networking by Prototype: Interaction design &#187; Summer school In Bosa, Sardinia</title>
		<link>http://www.nastypixel.com/prototype/workshops/sardina-2007/comment-page-1#comment-16908</link>
		<dc:creator>Prototype: Interaction design &#187; Summer school In Bosa, Sardinia</dc:creator>
		<pubDate>Wed, 19 Sep 2007 15:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=227#comment-16908</guid>
		<description><![CDATA[[...] Read workshop brief and layout [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read workshop brief and layout [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina by dimitron</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-16567</link>
		<dc:creator>dimitron</dc:creator>
		<pubDate>Tue, 28 Aug 2007 12:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-16567</guid>
		<description><![CDATA[gesture recognition using webcam.

I made first engine for recognition with webcam 

small video presentation for my program

http://www.robotdimitron.com/oblici

Autor: Dimitron]]></description>
		<content:encoded><![CDATA[<p>gesture recognition using webcam.</p>
<p>I made first engine for recognition with webcam </p>
<p>small video presentation for my program</p>
<p><a href="http://www.robotdimitron.com/oblici" rel="nofollow" class="extlink">http://www.robotdimitron.com/oblici</a></p>
<p>Autor: Dimitron</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Feedamass by Putting People First in italiano &#187; Wikipedia in Second Life</title>
		<link>http://www.nastypixel.com/prototype/feedamass/comment-page-1#comment-13739</link>
		<dc:creator>Putting People First in italiano &#187; Wikipedia in Second Life</dc:creator>
		<pubDate>Thu, 28 Jun 2007 08:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241#comment-13739</guid>
		<description><![CDATA[[...] Leggi ancora - Guarda il video          &#160;    Scrivi un [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Leggi ancora &#8211; Guarda il video          &nbsp;    Scrivi un [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Feedamass by Putting people first &#187; Wikipedia in Second Life</title>
		<link>http://www.nastypixel.com/prototype/feedamass/comment-page-1#comment-13738</link>
		<dc:creator>Putting people first &#187; Wikipedia in Second Life</dc:creator>
		<pubDate>Thu, 28 Jun 2007 07:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241#comment-13738</guid>
		<description><![CDATA[[...] Read more - View video          &#160;    Leave a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read more &#8211; View video          &nbsp;    Leave a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Feedamass by Prototype: Interaction design &#187; Wikipedia in Second life</title>
		<link>http://www.nastypixel.com/prototype/feedamass/comment-page-1#comment-13697</link>
		<dc:creator>Prototype: Interaction design &#187; Wikipedia in Second life</dc:creator>
		<pubDate>Wed, 27 Jun 2007 14:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241#comment-13697</guid>
		<description><![CDATA[[...] not reason why Feedamass , the &#8220;know-it-all&#8221; sidekick that fetches information to nearly any device or software, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] not reason why Feedamass , the &#8220;know-it-all&#8221; sidekick that fetches information to nearly any device or software, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wikipedia in Second life by Prototype: Interaction design &#187; Feedamass</title>
		<link>http://www.nastypixel.com/prototype/wikipedia-in-second-life/comment-page-1#comment-13684</link>
		<dc:creator>Prototype: Interaction design &#187; Feedamass</dc:creator>
		<pubDate>Wed, 27 Jun 2007 11:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=267#comment-13684</guid>
		<description><![CDATA[[...] Check out the following post for a second life implementation of feedamass - HERE [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Check out the following post for a second life implementation of feedamass &#8211; HERE [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina by Motion Detection &#187; Darren Richardson</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-11547</link>
		<dc:creator>Motion Detection &#187; Darren Richardson</dc:creator>
		<pubDate>Tue, 15 May 2007 12:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-11547</guid>
		<description><![CDATA[[...] am doing some research into Flash Motion detection and have found some really useful links. SmartRetina research codeproject Guy [...]]]></description>
		<content:encoded><![CDATA[<p>[...] am doing some research into Flash Motion detection and have found some really useful links. SmartRetina research codeproject Guy [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Victoria And Albert Museum by saar</title>
		<link>http://www.nastypixel.com/prototype/touch-me-victoria-and-albert-museum/comment-page-1#comment-11385</link>
		<dc:creator>saar</dc:creator>
		<pubDate>Mon, 07 May 2007 19:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=8#comment-11385</guid>
		<description><![CDATA[Revised comment version (please delete previous):

The information age leaves us somewhat detached from its &quot;beings&quot;, which are data - virtual entities devoid of real substance, other than the media it&#039;s stored on. We are interacting with something that&#039;s much different from our own, and isn&#039;t tangible like us. We&#039;re manipulating information, and it does that to us, but we can&#039;t touch it or shape it. We can come up with a nick-name for a variable, such as Pi, but we can&#039;t hang it on our wall or make soup out of it. So not to be mistaken with the chalk we use to write it on the black-board, true data isn&#039;t something you can grasp, just like emotions. Also, you can&#039;t actually listen to a line of code, if it&#039;s not interpreted by a computer and a speaker. And you can&#039;t see an OS command if it&#039;s not visually represented to you via a screen.

So a language must be phrased. Interfaces are the words we use to speak with information, but we can also use technology to facilitate a creation of a body-language protocol relying on sight, or a tactile messaging manner (example: pressure sensitive to relay any property of a scale or spectrum), or use basic audio signals for cues, much like animals. This is a broadening of the connection between man and machine. Needless to say, these speech incarnations have the potential to thrive, becoming either more evolved and complex (for instance: producing dances, healing with therapeutic touch or composing music, accordingly) or, on the other hand - simpler and intuitive. It will make understanding for both of us easier, and conveying our (and the computer&#039;s) intention much more eloquently. But more importantly, it could make abstract calculation-mechanisms less alienated, and we can communicate with them without even thinking, but by just reacting.]]></description>
		<content:encoded><![CDATA[<p>Revised comment version (please delete previous):</p>
<p>The information age leaves us somewhat detached from its &#8220;beings&#8221;, which are data &#8211; virtual entities devoid of real substance, other than the media it&#8217;s stored on. We are interacting with something that&#8217;s much different from our own, and isn&#8217;t tangible like us. We&#8217;re manipulating information, and it does that to us, but we can&#8217;t touch it or shape it. We can come up with a nick-name for a variable, such as Pi, but we can&#8217;t hang it on our wall or make soup out of it. So not to be mistaken with the chalk we use to write it on the black-board, true data isn&#8217;t something you can grasp, just like emotions. Also, you can&#8217;t actually listen to a line of code, if it&#8217;s not interpreted by a computer and a speaker. And you can&#8217;t see an OS command if it&#8217;s not visually represented to you via a screen.</p>
<p>So a language must be phrased. Interfaces are the words we use to speak with information, but we can also use technology to facilitate a creation of a body-language protocol relying on sight, or a tactile messaging manner (example: pressure sensitive to relay any property of a scale or spectrum), or use basic audio signals for cues, much like animals. This is a broadening of the connection between man and machine. Needless to say, these speech incarnations have the potential to thrive, becoming either more evolved and complex (for instance: producing dances, healing with therapeutic touch or composing music, accordingly) or, on the other hand &#8211; simpler and intuitive. It will make understanding for both of us easier, and conveying our (and the computer&#8217;s) intention much more eloquently. But more importantly, it could make abstract calculation-mechanisms less alienated, and we can communicate with them without even thinking, but by just reacting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina by Steiner</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-11306</link>
		<dc:creator>Steiner</dc:creator>
		<pubDate>Fri, 04 May 2007 14:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-11306</guid>
		<description><![CDATA[Ciao Bill.
We recommand Creative small Ultra Notebook , simple and powerful.
it should do the trick.
Contact me if u need more info]]></description>
		<content:encoded><![CDATA[<p>Ciao Bill.<br />
We recommand Creative small Ultra Notebook , simple and powerful.<br />
it should do the trick.<br />
Contact me if u need more info</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash Motion Tracking by Steiner</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-11294</link>
		<dc:creator>Steiner</dc:creator>
		<pubDate>Fri, 04 May 2007 02:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-11294</guid>
		<description><![CDATA[Please share a link to the project]]></description>
		<content:encoded><![CDATA[<p>Please share a link to the project</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact us by Prototype: Interaction design Cluster &#187; Prototype Website</title>
		<link>http://www.nastypixel.com/prototype/about-all-this/contact-us/comment-page-1#comment-11224</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; Prototype Website</dc:creator>
		<pubDate>Sun, 29 Apr 2007 01:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=165#comment-11224</guid>
		<description><![CDATA[[...] Or, if you would like to contact us directly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Or, if you would like to contact us directly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact us by Prototype: Interaction design Cluster &#187; Contact us</title>
		<link>http://www.nastypixel.com/prototype/about-all-this/contact-us/comment-page-1#comment-11222</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; Contact us</dc:creator>
		<pubDate>Sun, 29 Apr 2007 01:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=165#comment-11222</guid>
		<description><![CDATA[[...] You can always contact us here [...]]]></description>
		<content:encoded><![CDATA[<p>[...] You can always contact us here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Yaniv Steiner by Prototype: Interaction design Cluster &#187; TouchDown!</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-11217</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; TouchDown!</dc:creator>
		<pubDate>Sat, 28 Apr 2007 18:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-11217</guid>
		<description><![CDATA[[...] Yaniv Steiner - www.nastypixel.com Enchanted by his first computer in 1985, Yaniv has a long and proven background in Development and Programming. Coming from the world of gaming, his focus is to connect the computer with the physical world using electronics and popular software tools. He has mastered a wide range of programming languages and has insight in to the development and application of new technologies. He has been teaching at Interaction Design Institute Ivrea, at IUAV in Venice and at Bezalel Academy of Art and Design of Jerusalem. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Yaniv Steiner &#8211; <a href="http://www.nastypixel.com" rel="nofollow">http://www.nastypixel.com</a> Enchanted by his first computer in 1985, Yaniv has a long and proven background in Development and Programming. Coming from the world of gaming, his focus is to connect the computer with the physical world using electronics and popular software tools. He has mastered a wide range of programming languages and has insight in to the development and application of new technologies. He has been teaching at Interaction Design Institute Ivrea, at IUAV in Venice and at Bezalel Academy of Art and Design of Jerusalem. [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mossalibra by Prototype: Interaction design Cluster &#187; BIP 2006 - building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/project/mossalibra/comment-page-1#comment-11108</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; BIP 2006 - building interactive playgrounds</dc:creator>
		<pubDate>Sun, 22 Apr 2007 03:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=85#comment-11108</guid>
		<description><![CDATA[[...] MOSSALIBRA by Yaniv Steiner and Ofer Luft Mossalibra is an interactive game installation, operated solely by intuitive human gestures. While dancing to surrounding music, the user (represented in pixelated form as a pure gesture) can mimic a given set of gestures in order to gain points. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MOSSALIBRA by Yaniv Steiner and Ofer Luft Mossalibra is an interactive game installation, operated solely by intuitive human gestures. While dancing to surrounding music, the user (represented in pixelated form as a pure gesture) can mimic a given set of gestures in order to gain points. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Homebrew Wii by è®¾è®¡ç•Œ &#187; Blog Archive &#187; Interactive installations for clubbing</title>
		<link>http://www.nastypixel.com/prototype/homebrew-wii/comment-page-1#comment-11089</link>
		<dc:creator>è®¾è®¡ç•Œ &#187; Blog Archive &#187; Interactive installations for clubbing</dc:creator>
		<pubDate>Fri, 20 Apr 2007 18:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=180#comment-11089</guid>
		<description><![CDATA[[...] Get an idea of what TouchDown! might be like by checking out the outcome of an intensive week workshop at Interaction Design Venice where Yaniv Steiner taught students how to build their own Wii remote [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Get an idea of what TouchDown! might be like by checking out the outcome of an intensive week workshop at Interaction Design Venice where Yaniv Steiner taught students how to build their own Wii remote [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina by Bill Goodrich</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-11085</link>
		<dc:creator>Bill Goodrich</dc:creator>
		<pubDate>Fri, 20 Apr 2007 15:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-11085</guid>
		<description><![CDATA[What sort of hardware is in the device itself?  Is it solely a camera and all the grunt work is done on the PC?  If not, could it be connected to other devices?  I.E. a small microcontroller not running Mac or Win?]]></description>
		<content:encoded><![CDATA[<p>What sort of hardware is in the device itself?  Is it solely a camera and all the grunt work is done on the PC?  If not, could it be connected to other devices?  I.E. a small microcontroller not running Mac or Win?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mossalibra by digitalexperience &#187; Blog Archive &#187; Mossalibra</title>
		<link>http://www.nastypixel.com/prototype/project/mossalibra/comment-page-1#comment-11052</link>
		<dc:creator>digitalexperience &#187; Blog Archive &#187; Mossalibra</dc:creator>
		<pubDate>Thu, 19 Apr 2007 10:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=85#comment-11052</guid>
		<description><![CDATA[[...] Mossalibra is an interactive game installation which responds to the gestures of dancing people. The user stands in front of a camera connected to customized software which transforms his or her silhouette into a pixelated image which is projected onto a large screen. While dancing to surrounding music, the user can mimic a given set of gestures to gain points. These gestures are pixelated snapshots of previous players. The system mimics the current playerâ€™s motions, and the player is can either choose to dance freely, or participate in the game and try to mimic the stored gestures of previous players. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mossalibra is an interactive game installation which responds to the gestures of dancing people. The user stands in front of a camera connected to customized software which transforms his or her silhouette into a pixelated image which is projected onto a large screen. While dancing to surrounding music, the user can mimic a given set of gestures to gain points. These gestures are pixelated snapshots of previous players. The system mimics the current playerâ€™s motions, and the player is can either choose to dance freely, or participate in the game and try to mimic the stored gestures of previous players. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guitar looping by Prototype: Interaction design Cluster &#187; Homebrew Wii</title>
		<link>http://www.nastypixel.com/prototype/guitar-looping/comment-page-1#comment-10846</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; Homebrew Wii</dc:creator>
		<pubDate>Fri, 13 Apr 2007 17:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=182#comment-10846</guid>
		<description><![CDATA[[...] (another cool thing that came out of this workshop can be found here) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (another cool thing that came out of this workshop can be found here) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on flickrfling by mortgagu</title>
		<link>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api/comment-page-1#comment-8663</link>
		<dc:creator>mortgagu</dc:creator>
		<pubDate>Sat, 17 Mar 2007 04:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=80#comment-8663</guid>
		<description><![CDATA[I love everything about this site!!]]></description>
		<content:encoded><![CDATA[<p>I love everything about this site!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on emosive by Instant Feeling &#171; Alternative marketing thinking</title>
		<link>http://www.nastypixel.com/prototype/project/emosive/comment-page-1#comment-8159</link>
		<dc:creator>Instant Feeling &#171; Alternative marketing thinking</dc:creator>
		<pubDate>Tue, 13 Mar 2007 04:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=91#comment-8159</guid>
		<description><![CDATA[[...] phone, label them to a song that they are hearing and send the whole package to other users as an IFM (Instant Feeling Message). Based on the Cognitive Priming Theory, this service is probably our safest bet for never having to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] phone, label them to a song that they are hearing and send the whole package to other users as an IFM (Instant Feeling Message). Based on the Cognitive Priming Theory, this service is probably our safest bet for never having to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina / GoogleEarth by CA__</title>
		<link>http://www.nastypixel.com/prototype/smartretina-and-googleearth/comment-page-1#comment-8048</link>
		<dc:creator>CA__</dc:creator>
		<pubDate>Sun, 11 Mar 2007 18:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=103#comment-8048</guid>
		<description><![CDATA[I happened upon this site while following the links from another site. Your site is wonderful and i bookmarked it. Thank your for the hard work you must have put in to create this wonderful facility. Keep up the excellent work]]></description>
		<content:encoded><![CDATA[<p>I happened upon this site while following the links from another site. Your site is wonderful and i bookmarked it. Thank your for the hard work you must have put in to create this wonderful facility. Keep up the excellent work</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SmartRetina by stephanie</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-7773</link>
		<dc:creator>stephanie</dc:creator>
		<pubDate>Fri, 09 Mar 2007 01:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-7773</guid>
		<description><![CDATA[I am a resident artist at Eyebeam in NYC. Trying to develop a game that  
uses motion detection and tracking of player&#039;s movements to activate  
virtual game components - very similar to the Eyetoy &quot;Play&quot; series of  
games on the PS2. I considered Jitter but the graphics are not  
sophisticated enough. It looks like Flash 8 new motion tracking  
capabilities might be a viable direction for my project. I&#039;d like to  
get more info on your Smart Retina. Please contact. Thanks!]]></description>
		<content:encoded><![CDATA[<p>I am a resident artist at Eyebeam in NYC. Trying to develop a game that<br />
uses motion detection and tracking of player&#8217;s movements to activate<br />
virtual game components &#8211; very similar to the Eyetoy &#8220;Play&#8221; series of<br />
games on the PS2. I considered Jitter but the graphics are not<br />
sophisticated enough. It looks like Flash 8 new motion tracking<br />
capabilities might be a viable direction for my project. I&#8217;d like to<br />
get more info on your Smart Retina. Please contact. Thanks!</p>
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	</item>
	<item>
		<title>Comment on Flash Motion Tracking by Adam</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-5875</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 19 Feb 2007 17:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-5875</guid>
		<description><![CDATA[Amazing example!
thanks for sharing the code, it might be very helpful for a project i am sketching!]]></description>
		<content:encoded><![CDATA[<p>Amazing example!<br />
thanks for sharing the code, it might be very helpful for a project i am sketching!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Homebrew Wii by Prototype: Interaction design Cluster &#187; Homebrew Wii</title>
		<link>http://www.nastypixel.com/prototype/workshops/homebrew-wii-party-games-workshop/comment-page-1#comment-5396</link>
		<dc:creator>Prototype: Interaction design Cluster &#187; Homebrew Wii</dc:creator>
		<pubDate>Thu, 08 Feb 2007 01:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=142#comment-5396</guid>
		<description><![CDATA[[...] [ Read the full story here ]     flash, physical computing, wii [...]]]></description>
		<content:encoded><![CDATA[<p>[...] [ Read the full story here ]     flash, physical computing, wii [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on THE GREENHOUSE EFFECT &#8211; San Siro by alarm bell clock sounding</title>
		<link>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro/comment-page-1#comment-4695</link>
		<dc:creator>alarm bell clock sounding</dc:creator>
		<pubDate>Thu, 01 Feb 2007 05:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=45#comment-4695</guid>
		<description><![CDATA[&lt;strong&gt;alarm bell clock sounding...&lt;/strong&gt;

Didnâ€™t notice it before . . . quite clever....]]></description>
		<content:encoded><![CDATA[<p><strong>alarm bell clock sounding&#8230;</strong></p>
<p>Didnâ€™t notice it before . . . quite clever&#8230;.</p>
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	</item>
	<item>
		<title>Comment on Flash Motion Tracking by Fernando</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-4319</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Thu, 25 Jan 2007 09:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-4319</guid>
		<description><![CDATA[nice work! wondering where is the scene 2, it&#039;d be nice to see the code?

Gracias!

F/]]></description>
		<content:encoded><![CDATA[<p>nice work! wondering where is the scene 2, it&#8217;d be nice to see the code?</p>
<p>Gracias!</p>
<p>F/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash Motion Tracking by Steiner</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-4229</link>
		<dc:creator>Steiner</dc:creator>
		<pubDate>Wed, 24 Jan 2007 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-4229</guid>
		<description><![CDATA[Very cool neuro!
I like your game , played it on NG.
Jolly good show!]]></description>
		<content:encoded><![CDATA[<p>Very cool neuro!<br />
I like your game , played it on NG.<br />
Jolly good show!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash Motion Tracking by neuro productions</title>
		<link>http://www.nastypixel.com/prototype/project/flash-motion-tracking/comment-page-1#comment-3753</link>
		<dc:creator>neuro productions</dc:creator>
		<pubDate>Sun, 14 Jan 2007 14:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=73#comment-3753</guid>
		<description><![CDATA[Thanks for the source.
the game I created with it is a huge success (almost more than 100.000 views on newgrounds)
You can find it in my site.

thanks again :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the source.<br />
the game I created with it is a huge success (almost more than 100.000 views on newgrounds)<br />
You can find it in my site.</p>
<p>thanks again <img src='http://www.nastypixel.com/prototype/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
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		<title>Comment on SmartRetina by ×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</title>
		<link>http://www.nastypixel.com/prototype/project/smartretina/comment-page-1#comment-3281</link>
		<dc:creator>×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</dc:creator>
		<pubDate>Mon, 01 Jan 2007 18:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=86#comment-3281</guid>
		<description><![CDATA[[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP - Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina - A lightfast gesture-tracking platform  Mossalibra - interactive game installation, operated solely by intuitive human gestures. Artissima - Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP &#8211; Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina &#8211; A lightfast gesture-tracking platform  Mossalibra &#8211; interactive game installation, operated solely by intuitive human gestures. Artissima &#8211; Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Sumo by ×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</title>
		<link>http://www.nastypixel.com/prototype/project/virtual-sumo/comment-page-1#comment-3280</link>
		<dc:creator>×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</dc:creator>
		<pubDate>Mon, 01 Jan 2007 18:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?page_id=98#comment-3280</guid>
		<description><![CDATA[[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP - Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina - A lightfast gesture-tracking platform  Mossalibra - interactive game installation, operated solely by intuitive human gestures. Artissima - Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP &#8211; Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina &#8211; A lightfast gesture-tracking platform  Mossalibra &#8211; interactive game installation, operated solely by intuitive human gestures. Artissima &#8211; Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Strangely Familiar by ×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</title>
		<link>http://www.nastypixel.com/prototype/strangely-familiar/comment-page-1#comment-3279</link>
		<dc:creator>×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×¤×¨×•×™×™×§×˜×™×</dc:creator>
		<pubDate>Mon, 01 Jan 2007 18:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=25#comment-3279</guid>
		<description><![CDATA[[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP - Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina - A lightfast gesture-tracking platform  Mossalibra - interactive game installation, operated solely by intuitive human gestures. Artissima - Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fashion Victims Not So White Walls Speed Factory AudioLandscape Mass Distraction Fashion Victims instantSOUP &#8211; Instant satisfaction potential useful objects Wiring Strangely Familiar Floor It! is arcade car racing brought to life Virtual Sumo SmartRetina &#8211; A lightfast gesture-tracking platform  Mossalibra &#8211; interactive game installation, operated solely by intuitive human gestures. Artissima &#8211; Gesture-based interface  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Yaniv Steiner by ×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×× ×©×™×</title>
		<link>http://www.nastypixel.com/prototype/people/yaniv-steiner/comment-page-1#comment-3275</link>
		<dc:creator>×ž×¢×‘×“×ª ×™×¦×™×¨×” &#187; ××¨×›×™×•×Ÿ &#187; ×× ×©×™×</dc:creator>
		<pubDate>Mon, 01 Jan 2007 15:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?page_id=66#comment-3275</guid>
		<description><![CDATA[[...] Gillian Crampton Smith Bill Moggridge Bill Verplank Casey Reas Yaniv Steiner  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gillian Crampton Smith Bill Moggridge Bill Verplank Casey Reas Yaniv Steiner  ×ž××ª y.steiner, ×™× ×•××¨ 1, 2007,      ï»¿ [...]</p>
]]></content:encoded>
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