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	<title>Prototype &#187; Saar</title>
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		<title>The Rise of Interaction Design Patents</title>
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		<pubDate>Sat, 18 Jul 2009 12:37:43 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
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		<description><![CDATA[Note: This article generally addresses practitioners and patent attorneys, yet can benefit inventors and interaction-design developers just the same.
State of the Art
   It is hard to keep up with technology. Its progress is accelerating (see Moore&#8217;s Law; also see Kurzweil&#8217;s singularity concept[1]). As patent thickets are flourishing wildly, it is becoming harder then [...]]]></description>
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		<title>Usable Witchery</title>
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		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
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By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
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