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	<title>Prototype &#187; news</title>
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	<description>Prototyping Your Future / HCI IxD</description>
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		<title>Paper Lights</title>
		<link>http://www.nastypixel.com/prototype/paper-lights</link>
		<comments>http://www.nastypixel.com/prototype/paper-lights#comments</comments>
		<pubDate>Sun, 26 Oct 2008 22:24:19 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=390</guid>
		<description><![CDATA[
“Paper Lights” is an interactive system, enabling the creation of public exhibition-spaces where the public can interact and play with visuals over sections of large buildings
Imagine yourself walking back home from work, you are in Milan, a city of great baroque cathedrals. At some point you notice something very strange &#8211; on the face of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Campus Party 2008</title>
		<link>http://www.nastypixel.com/prototype/campus-party-2008-valencia</link>
		<comments>http://www.nastypixel.com/prototype/campus-party-2008-valencia#comments</comments>
		<pubDate>Sat, 30 Aug 2008 21:35:58 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Recent Talks]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Guitar hero]]></category>
		<category><![CDATA[Valencia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=381</guid>
		<description><![CDATA[
Playing on interaction design &#8211; Campus Party 2008 &#8211; Valencia
The workshop tries to offer a kind of &#8220;walkthrough&#8221; to the world of physical-computing and rapid prototyping, in a non-technical and playful way. The workshop was designed to accommodate participants that may not have much technical background, mostly coming from the fields of design, art and [...]]]></description>
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		<title>Flyngers Controller</title>
		<link>http://www.nastypixel.com/prototype/flyngers-controller</link>
		<comments>http://www.nastypixel.com/prototype/flyngers-controller#comments</comments>
		<pubDate>Mon, 26 May 2008 06:57:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/flyngers-controller/</guid>
		<description><![CDATA[
What is it?
 Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero &#8211; like games (1). After examining the way users play such games (&#8220;Frets on Fire&#8220;, mostly), few basic conclusions became clear:
* Playing &#8220;Frets on Fire&#8221; using a keyboard is lame, and needless to say very uncomfortable
* The &#8220;Guitar [...]]]></description>
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		<item>
		<title>Wordpress / Flash</title>
		<link>http://www.nastypixel.com/prototype/wordpress-flash-front-end</link>
		<comments>http://www.nastypixel.com/prototype/wordpress-flash-front-end#comments</comments>
		<pubDate>Wed, 05 Mar 2008 18:41:26 +0000</pubDate>
		<dc:creator>saar</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/wordpress-flash-front-end/</guid>
		<description><![CDATA[
In the past, entities like IDII (the legendary Interaction Design Institute Ivrea) and free thinkers such as Walter Aprile, Britta Boland and Stefano Mirti have published outstanding, user-friendly books and other booklets that present and exhibit Projects, students’ profiles and portfolios, and commercial content, along other academic materials. These were made in an easy to [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Heart Beans</title>
		<link>http://www.nastypixel.com/prototype/heart-beans</link>
		<comments>http://www.nastypixel.com/prototype/heart-beans#comments</comments>
		<pubDate>Tue, 04 Mar 2008 13:29:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/heart-beans/</guid>
		<description><![CDATA[
Consumerism is tempting us on a daily basis: more objects, food, cloths and other products, some of which are not necessary at all. We are exposed to endless commercial content and other media that shape our perspective of what we should be, look like, and buy. It would seem that with time, we develop a [...]]]></description>
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		<title>Usable Witchery</title>
		<link>http://www.nastypixel.com/prototype/usable-witchery-venice</link>
		<comments>http://www.nastypixel.com/prototype/usable-witchery-venice#comments</comments>
		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Saar]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[venice]]></category>
		<category><![CDATA[wiring]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/usable-witchery-venice/</guid>
		<description><![CDATA[
By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
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		<title>Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/diffiti-digital-graffiti</link>
		<comments>http://www.nastypixel.com/prototype/diffiti-digital-graffiti#comments</comments>
		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[milan]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=300</guid>
		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
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		<title>Summer-School In Bosa, Sardinia</title>
		<link>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia</link>
		<comments>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia#comments</comments>
		<pubDate>Wed, 19 Sep 2007 14:50:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Recent Talks]]></category>
		<category><![CDATA[Riccardo]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Sardinia]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=285</guid>
		<description><![CDATA[During ten intensive days, students from Italy, Spain, China, Japan and Serbia meet and work together to learn new techniques and &#8220;out of the box&#8221; concepts, with the beautiful Sardinia sea and landscape in the background.
Obsidian Networking was one of the Workshops hosted by the summer school.
It was conducted by Yaniv Steiner and Antonello Marotta [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wikipedia in Second life</title>
		<link>http://www.nastypixel.com/prototype/wikipedia-in-second-life</link>
		<comments>http://www.nastypixel.com/prototype/wikipedia-in-second-life#comments</comments>
		<pubDate>Wed, 27 Jun 2007 11:39:57 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=267</guid>
		<description><![CDATA[
AKA Second life Ring of knowledge
Feedamass, the know-it-all sidekick that fetches information to nearly any device, is also eligible to function on virtual spaces as well. Second Life, for instance. Its services might be needed not just in the real world, but habitantes of online communities, and their aliases, might also find it useful to [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>TouchDown!</title>
		<link>http://www.nastypixel.com/prototype/touchdown</link>
		<comments>http://www.nastypixel.com/prototype/touchdown#comments</comments>
		<pubDate>Sun, 10 Jun 2007 11:35:37 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=185</guid>
		<description><![CDATA[2007 &#8211; July &#8211; Florence &#8211; DIY game controllers workshop

ITALIAN VERSION + WORKSHOP REGISTRATION
18.19.20 July 2007: Three extreme days to analyze, design and prototype alternative controllers for videogames. touchdown! is a BIP &#8211; building interactive playgrounds workshop.
Games are played for no other reason than for the experience of playing them &#8211; unlike a software application, [...]]]></description>
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		<title>Feedamass</title>
		<link>http://www.nastypixel.com/prototype/feedamass</link>
		<comments>http://www.nastypixel.com/prototype/feedamass#comments</comments>
		<pubDate>Thu, 10 May 2007 15:39:14 +0000</pubDate>
		<dc:creator>saar</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=241</guid>
		<description><![CDATA[
Definition:
feedamass is a non dependent data aggregator. It accumulates and gathers web content on demand &#8211; mostly from textual based services such as Wikipedia or online dictionaries. feedamass refines the content to the core (first 300 relevant words) and produces a clean UTF8 text-output that can be passed to a mobile phone (SMS, MMS), computers [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>tHEpLAYsTATION.oRG</title>
		<link>http://www.nastypixel.com/prototype/theplaystationorg</link>
		<comments>http://www.nastypixel.com/prototype/theplaystationorg#comments</comments>
		<pubDate>Sun, 29 Apr 2007 01:39:06 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[solid]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[radio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=224</guid>
		<description><![CDATA[
Created in 1998, ThePlayStation.org is an independent online radio station providing streaming music and related content to a worldwide audience. At ThePlayStation.org, Yaniv developed online games and gaming platforms, video-over-web platforms and various other web applications.
[ link ]
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Physical Interactive objects</title>
		<link>http://www.nastypixel.com/prototype/physical-interactive-objects</link>
		<comments>http://www.nastypixel.com/prototype/physical-interactive-objects#comments</comments>
		<pubDate>Sat, 28 Apr 2007 22:04:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=216</guid>
		<description><![CDATA[
NastyPixel And DaveandEsty are joining forces.
The two separate companies are joining their talents and expertise to be able to provide an integrated richer experience.
Under the flag of Physical Interactive objects the two companies will start to create a collection of objects for the public market aiming at the 2nd quarter of 2008.
[ VISIT THE PHYSICAL [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>BIP 2006 &#8211; building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds</link>
		<comments>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds#comments</comments>
		<pubDate>Sat, 21 Apr 2007 04:35:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=208</guid>
		<description><![CDATA[BIP is a festival for interaction design Projects for public spaces and events.
BIP happens inside an electronic music festival,Elettrowave.
Nightlife, extreme characters, clubbing freaks, a young, unrespectful and challenging audience. You know what we are talking about, don&#8217;t you?
The call for works launched for BIP &#8211; BUILDING INTERACTIVE PLAYGROUNDS ended on March 10th, receiving a great [...]]]></description>
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