The Rise of Interaction Design Patents

Note: This article generally addresses practitioners and patent attorneys, yet can benefit inventors and interaction-design developers just the same. State of the Art It is hard to keep up with technology. Its progress is accelerating (see Moore’s Law; also see Kurzweil’s singularity concept[1]). As patent…

Thank you for SMOGging

(foto Maria Chiara Toncich) Thank you for SMOGging is ambient installation which gives the sens of begin in to the smog of four Citys. The smog will come from below in order that people feels the pollution as macro particle. The user is allowed to…

Drillr

Drillr is an art generator besed on Flickr activity about contemporary topics. Different pictures tags generate different behaviour of our painting machine. Prototype: painting machine We built a wooden structure to hold a syringe filled with coloured ink and we attached it to a drill,…

Confetti Time

No Panic is a java game (realized with processing by Alessandro Filippi and Chiara Toncich) where the player has to annihilate countdown displays popping out at an ever-increasing pace. As the player misses them, the display get “flooded” by a virtual tide. Confetti Time push…

Crafting with current

The workshop is intended to provide students with skills in relation to Physical-Computing discipline , connecting the virtual information with physical ambient manipulation. The workshop will focus on exercising techniques, on hacking toys and on binding domestic electronics to massive digital “data pools”. At the…

KashKlash

KashKlash is a space to share thoughts on, and to shape, the future; a playground for visionary people like you, who, in a sense, are already living a few years ahead. Let’s start from the basic consideration that people have always shared and exchanged things….

TOY VIEW

Prologue Barbie. The blond plastic icon. An extremely popular toy and the main source of revenue for Mattel. Back in the 60’s, Barbies were selling like iPods on Black Friday. Marching vigorously through the 70’s and 80’s, the army of Barbie dolls generated a hefty…

TOY VIEW

Prologue Barbie. The blond plastic icon. An extremely popular toy and the main source of revenue for Mattel. Back in the 60’s, Barbies were selling like iPods on Black Friday. Marching vigorously through the 70’s and 80’s, the army of Barbie dolls generated a hefty…