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	<title>Prototype &#187; Games</title>
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	<description>Prototyping Your Future / HCI IxD</description>
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		<title>Flyngers Controller</title>
		<link>http://www.nastypixel.com/prototype/flyngers-controller</link>
		<comments>http://www.nastypixel.com/prototype/flyngers-controller#comments</comments>
		<pubDate>Mon, 26 May 2008 06:57:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

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		<description><![CDATA[
What is it?
 Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero &#8211; like games (1). After examining the way users play such games (&#8220;Frets on Fire&#8220;, mostly), few basic conclusions became clear:
* Playing &#8220;Frets on Fire&#8221; using a keyboard is lame, and needless to say very uncomfortable
* The &#8220;Guitar [...]]]></description>
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		<title>Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/diffiti-digital-graffiti</link>
		<comments>http://www.nastypixel.com/prototype/diffiti-digital-graffiti#comments</comments>
		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[milan]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=300</guid>
		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wikipedia in Second life</title>
		<link>http://www.nastypixel.com/prototype/wikipedia-in-second-life</link>
		<comments>http://www.nastypixel.com/prototype/wikipedia-in-second-life#comments</comments>
		<pubDate>Wed, 27 Jun 2007 11:39:57 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=267</guid>
		<description><![CDATA[
AKA Second life Ring of knowledge
Feedamass, the know-it-all sidekick that fetches information to nearly any device, is also eligible to function on virtual spaces as well. Second Life, for instance. Its services might be needed not just in the real world, but habitantes of online communities, and their aliases, might also find it useful to [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Fingeroke</title>
		<link>http://www.nastypixel.com/prototype/fingeroke</link>
		<comments>http://www.nastypixel.com/prototype/fingeroke#comments</comments>
		<pubDate>Thu, 31 May 2007 16:18:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[karaoke]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rhythm]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=255</guid>
		<description><![CDATA[Tapping along with the tunes is sometimes irresistable, so why deny the urge? type-a-long. A unique way to experience Karaoke &#8211; unleashing the beat of the fingertips.
Have a go
Its like Karaoke, but for your fingers. Try it out:

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Whats that?
Fingeroke is a gaming platform, harnessing the concept of Karaoke and [...]]]></description>
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		<title>BIP 2006 &#8211; building interactive playgrounds</title>
		<link>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds</link>
		<comments>http://www.nastypixel.com/prototype/bip-2006-building-interactive-playgrounds#comments</comments>
		<pubDate>Sat, 21 Apr 2007 04:35:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=208</guid>
		<description><![CDATA[BIP is a festival for interaction design Projects for public spaces and events.
BIP happens inside an electronic music festival,Elettrowave.
Nightlife, extreme characters, clubbing freaks, a young, unrespectful and challenging audience. You know what we are talking about, don&#8217;t you?
The call for works launched for BIP &#8211; BUILDING INTERACTIVE PLAYGROUNDS ended on March 10th, receiving a great [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Homebrew Wii</title>
		<link>http://www.nastypixel.com/prototype/homebrew-wii</link>
		<comments>http://www.nastypixel.com/prototype/homebrew-wii#comments</comments>
		<pubDate>Thu, 08 Feb 2007 01:12:59 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[venice]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=180</guid>
		<description><![CDATA[Workshop / Interaction Design Venice

During one intensive week students built their own Wii remote &#038; designed original Wii mini-games, learning a bit of electronics, rapid prototyping and game interaction design in the process. See how they did it and build your own!

The workshop was held at Interaction Design Venice, a department of IUAV, where Yaniv [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Floor It!</title>
		<link>http://www.nastypixel.com/prototype/floor-it</link>
		<comments>http://www.nastypixel.com/prototype/floor-it#comments</comments>
		<pubDate>Wed, 19 Oct 2005 13:50:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=39</guid>
		<description><![CDATA[
What is it?
Floor It! is arcade car racing brought to life. The radio-controlled cars sense and react to arcade inspired course conditions like oil slicks, turbo power-ups, water hazards, and more. The Floor It! race cars are controlled through a realistic free floating steering wheel. There are two compartments in the steering wheel, one which [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Neighbourhood Satellites</title>
		<link>http://www.nastypixel.com/prototype/neighbourhood-satellites</link>
		<comments>http://www.nastypixel.com/prototype/neighbourhood-satellites#comments</comments>
		<pubDate>Mon, 10 Oct 2005 11:57:00 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=70</guid>
		<description><![CDATA[
Going around and measuring the levels of air pollution in your city seems to me an exciting thing to do. However, not being a scientist, I wonder for how long those numbers will keep my attention and, even more important &#8211; how can that surveying endeavour become an engaging activity for a greater group of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HalfLife VS PacMan</title>
		<link>http://www.nastypixel.com/prototype/halflife-vs-pacman-2</link>
		<comments>http://www.nastypixel.com/prototype/halflife-vs-pacman-2#comments</comments>
		<pubDate>Fri, 08 Jul 2005 11:57:18 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=55</guid>
		<description><![CDATA[
Computer Games: Content, Personalisation and Procedures.
Yaniv Steiner explored &#8220;Content, Personalization and Procedures&#8221; from the point of view of a game developer and gamer. The use of highly sophisticated graphics in gaming environments has led to a huge increase in computer-game memory usage, which has spiraled to 4.5gb. However, if we look at games in terms [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Arcade Machine Project</title>
		<link>http://www.nastypixel.com/prototype/the-acade-machine-project</link>
		<comments>http://www.nastypixel.com/prototype/the-acade-machine-project#comments</comments>
		<pubDate>Sun, 03 Oct 2004 13:49:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=13</guid>
		<description><![CDATA[
by: Yaniv Steiner And Antonello Alessi
Simple stuff , great satisfaction.
I got 2 original arcade cabinet joysticks and some keys, hacked a cheep joystick , cut some wood and now I have a full size arcade machine , for 2 players running MAME
read all about it here
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Zone</title>
		<link>http://www.nastypixel.com/prototype/27</link>
		<comments>http://www.nastypixel.com/prototype/27#comments</comments>
		<pubDate>Thu, 24 Jun 2004 08:58:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=27</guid>
		<description><![CDATA[
by: Bernd Hitzeroth Myriel Milicevic with Yaniv Steiner
&#8220;The Zone&#8221; is a gaming platform, which is based on real time footage, connected to real spaces. The games will be played on home computers and receive live streams from remote surveillance cameras over the Internet. The player becomes an active agent in the surveyed world, experiencing a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/27/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speed Factory</title>
		<link>http://www.nastypixel.com/prototype/speed-factory</link>
		<comments>http://www.nastypixel.com/prototype/speed-factory#comments</comments>
		<pubDate>Mon, 24 Nov 2003 01:40:04 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=23</guid>
		<description><![CDATA[
Speed Factory -
How to connect a GPS a PocketPC a Flash FrontEnd
and go for a ( illegal? ) race on your local highway&#8230;.
[ Read the story ]
]]></description>
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		<slash:comments>0</slash:comments>
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