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	<title>Prototype &#187; Education</title>
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	<link>http://www.nastypixel.com/prototype</link>
	<description>Prototyping Your Future / HCI IxD</description>
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		<title>The Rise of Interaction Design Patents</title>
		<link>http://www.nastypixel.com/prototype/the-rise-of-interaction-design-patents</link>
		<comments>http://www.nastypixel.com/prototype/the-rise-of-interaction-design-patents#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:37:43 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Saar]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=582</guid>
		<description><![CDATA[Note: This article generally addresses practitioners and patent attorneys, yet can benefit inventors and interaction-design developers just the same.
State of the Art
   It is hard to keep up with technology. Its progress is accelerating (see Moore&#8217;s Law; also see Kurzweil&#8217;s singularity concept[1]). As patent thickets are flourishing wildly, it is becoming harder then [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Style Wars</title>
		<link>http://www.nastypixel.com/prototype/style-wars</link>
		<comments>http://www.nastypixel.com/prototype/style-wars#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:16:19 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=540</guid>
		<description><![CDATA[
Style Wars is a two-player game that tests the player’s reaction and speed. The game is simple and only consists of a game unit with an integrated camera, speakers and a score-keeping system. The game functions as follows: The two players prepare for battle standing face-to-face with the game unit on a table between them. [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/style-wars/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paper Lights</title>
		<link>http://www.nastypixel.com/prototype/paper-lights</link>
		<comments>http://www.nastypixel.com/prototype/paper-lights#comments</comments>
		<pubDate>Sun, 26 Oct 2008 22:24:19 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=390</guid>
		<description><![CDATA[
“Paper Lights” is an interactive system, enabling the creation of public exhibition-spaces where the public can interact and play with visuals over sections of large buildings
Imagine yourself walking back home from work, you are in Milan, a city of great baroque cathedrals. At some point you notice something very strange &#8211; on the face of [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/paper-lights/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flyngers Controller</title>
		<link>http://www.nastypixel.com/prototype/flyngers-controller</link>
		<comments>http://www.nastypixel.com/prototype/flyngers-controller#comments</comments>
		<pubDate>Mon, 26 May 2008 06:57:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/flyngers-controller/</guid>
		<description><![CDATA[
What is it?
 Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero &#8211; like games (1). After examining the way users play such games (&#8220;Frets on Fire&#8220;, mostly), few basic conclusions became clear:
* Playing &#8220;Frets on Fire&#8221; using a keyboard is lame, and needless to say very uncomfortable
* The &#8220;Guitar [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Humanization of digital interactions</title>
		<link>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions</link>
		<comments>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions#comments</comments>
		<pubDate>Thu, 20 Mar 2008 12:18:39 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions/</guid>
		<description><![CDATA[
The course serves as an introduction to Interaction-Design for students without technical background, mostly coming from the fields of design and architecture.
By using open source environments, hands-on approach and physical computing, students will gain knowledge about the emerging field of Interaction-Design: the design of objects, applications and services enabled by information and modern technologies. This [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/hodi-humanization-of-digital-interactions/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heart Beans</title>
		<link>http://www.nastypixel.com/prototype/heart-beans</link>
		<comments>http://www.nastypixel.com/prototype/heart-beans#comments</comments>
		<pubDate>Tue, 04 Mar 2008 13:29:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/heart-beans/</guid>
		<description><![CDATA[
Consumerism is tempting us on a daily basis: more objects, food, cloths and other products, some of which are not necessary at all. We are exposed to endless commercial content and other media that shape our perspective of what we should be, look like, and buy. It would seem that with time, we develop a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Usable Witchery</title>
		<link>http://www.nastypixel.com/prototype/usable-witchery-venice</link>
		<comments>http://www.nastypixel.com/prototype/usable-witchery-venice#comments</comments>
		<pubDate>Sun, 27 Jan 2008 13:49:33 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Saar]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[venice]]></category>
		<category><![CDATA[wiring]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/usable-witchery-venice/</guid>
		<description><![CDATA[
By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/usable-witchery-venice/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diffiti / Digital Graffiti</title>
		<link>http://www.nastypixel.com/prototype/diffiti-digital-graffiti</link>
		<comments>http://www.nastypixel.com/prototype/diffiti-digital-graffiti#comments</comments>
		<pubDate>Thu, 18 Oct 2007 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[milan]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=300</guid>
		<description><![CDATA[Imagine a typical first day of school at Naba University, Milan. You come in, slapping high-fives with your mates and start an intensive workshop for creating interactive digital graffiti (Diffiti), designing small computer games, and project your content all over the school walls. On other classes near by, Crispin Jones runs a workshop that deals [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/diffiti-digital-graffiti/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer-School In Bosa, Sardinia</title>
		<link>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia</link>
		<comments>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia#comments</comments>
		<pubDate>Wed, 19 Sep 2007 14:50:14 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Recent Talks]]></category>
		<category><![CDATA[Riccardo]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Sardinia]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sms]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=285</guid>
		<description><![CDATA[During ten intensive days, students from Italy, Spain, China, Japan and Serbia meet and work together to learn new techniques and &#8220;out of the box&#8221; concepts, with the beautiful Sardinia sea and landscape in the background.
Obsidian Networking was one of the Workshops hosted by the summer school.
It was conducted by Yaniv Steiner and Antonello Marotta [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/summer-school-in-bosa-sardinia/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TouchDown!</title>
		<link>http://www.nastypixel.com/prototype/touchdown</link>
		<comments>http://www.nastypixel.com/prototype/touchdown#comments</comments>
		<pubDate>Sun, 10 Jun 2007 11:35:37 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=185</guid>
		<description><![CDATA[2007 &#8211; July &#8211; Florence &#8211; DIY game controllers workshop

ITALIAN VERSION + WORKSHOP REGISTRATION
18.19.20 July 2007: Three extreme days to analyze, design and prototype alternative controllers for videogames. touchdown! is a BIP &#8211; building interactive playgrounds workshop.
Games are played for no other reason than for the experience of playing them &#8211; unlike a software application, [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/touchdown/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guitar looping</title>
		<link>http://www.nastypixel.com/prototype/guitar-looping</link>
		<comments>http://www.nastypixel.com/prototype/guitar-looping#comments</comments>
		<pubDate>Wed, 11 Apr 2007 15:22:42 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=182</guid>
		<description><![CDATA[A USB footswitch controller for guitar on-the-fly looping.
This was Francesco Fraioli Dream]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/guitar-looping/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bezalel Interaction Design.</title>
		<link>http://www.nastypixel.com/prototype/bezalel_workshop1</link>
		<comments>http://www.nastypixel.com/prototype/bezalel_workshop1#comments</comments>
		<pubDate>Wed, 27 Dec 2006 03:55:04 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Jerusalem]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=124</guid>
		<description><![CDATA[
&#8220;Let there be light, part two&#8221;, approaches Interaction Design by positioning &#8220;man&#8221; at its focal point. Correlating real world environments and the human sensory perception, this course approaches both theory and application of interfacing. As technical innovation and contemporary art intersect, and merge into a symbiotic duality, this course disperses the dichotomy by illustrating, in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/bezalel_workshop1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Interaction Ivrea Prototyping Toolbox</title>
		<link>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox</link>
		<comments>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox#comments</comments>
		<pubDate>Sun, 01 Oct 2006 19:45:27 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=95</guid>
		<description><![CDATA[

Most Amazing work by Giorgio Olivero
quoting from Gillian&#8217;s introduction:
&#8220;All designers have their medium: for a product designer it may be plastics,for an architect brick or concrete, for a graphic designer litho printing. The medium of the interaction designer is computation: software and electronics. Until recently, this medium was only accessible to engineers: designers weren’t able [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-interaction-ivrea-prototyping-toolbox/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>emosive demo</title>
		<link>http://www.nastypixel.com/prototype/emosive</link>
		<comments>http://www.nastypixel.com/prototype/emosive#comments</comments>
		<pubDate>Mon, 20 Mar 2006 02:03:30 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/?p=94</guid>
		<description><![CDATA[A mobile service for the emotionally triggered.
emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/emosive/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>flickrfling</title>
		<link>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api</link>
		<comments>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api#comments</comments>
		<pubDate>Fri, 06 Jan 2006 03:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=80</guid>
		<description><![CDATA[
FlickrFling is an open source project for people who wish to explore in an innovative and rather surprising way the different data feeds that form the building blocks of today’s virtual world. By pointing the application, let’s say, to the CNN news feed, you will receive the last news in real time &#8211; rendered in [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/flickrfling-flash-8-flickr-api/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Floor It!</title>
		<link>http://www.nastypixel.com/prototype/floor-it</link>
		<comments>http://www.nastypixel.com/prototype/floor-it#comments</comments>
		<pubDate>Wed, 19 Oct 2005 13:50:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=39</guid>
		<description><![CDATA[
What is it?
Floor It! is arcade car racing brought to life. The radio-controlled cars sense and react to arcade inspired course conditions like oil slicks, turbo power-ups, water hazards, and more. The Floor It! race cars are controlled through a realistic free floating steering wheel. There are two compartments in the steering wheel, one which [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/floor-it/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Neighbourhood Satellites</title>
		<link>http://www.nastypixel.com/prototype/neighbourhood-satellites</link>
		<comments>http://www.nastypixel.com/prototype/neighbourhood-satellites#comments</comments>
		<pubDate>Mon, 10 Oct 2005 11:57:00 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=70</guid>
		<description><![CDATA[
Going around and measuring the levels of air pollution in your city seems to me an exciting thing to do. However, not being a scientist, I wonder for how long those numbers will keep my attention and, even more important &#8211; how can that surveying endeavour become an engaging activity for a greater group of [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/neighbourhood-satellites/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>InSide/OutSide London Zoo</title>
		<link>http://www.nastypixel.com/prototype/insideoutside-london-zoo</link>
		<comments>http://www.nastypixel.com/prototype/insideoutside-london-zoo#comments</comments>
		<pubDate>Tue, 02 Aug 2005 15:24:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=60</guid>
		<description><![CDATA[ Quickspace Slowtime Architectural association school of architecture &#8211; Summer school 2005
London Zoo[GP:LondonZoo]
In a visible (and sometimes invisible) way, the time of the city and its inhabitants fluctuates. It goes faster, it goes slower, it enters different dimensions. What if such a city (or a portion of it), were shaped around living animals? How would [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/insideoutside-london-zoo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HalfLife VS PacMan</title>
		<link>http://www.nastypixel.com/prototype/halflife-vs-pacman-2</link>
		<comments>http://www.nastypixel.com/prototype/halflife-vs-pacman-2#comments</comments>
		<pubDate>Fri, 08 Jul 2005 11:57:18 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=55</guid>
		<description><![CDATA[
Computer Games: Content, Personalisation and Procedures.
Yaniv Steiner explored &#8220;Content, Personalization and Procedures&#8221; from the point of view of a game developer and gamer. The use of highly sophisticated graphics in gaming environments has led to a huge increase in computer-game memory usage, which has spiraled to 4.5gb. However, if we look at games in terms [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/halflife-vs-pacman-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hungries</title>
		<link>http://www.nastypixel.com/prototype/the-hungries</link>
		<comments>http://www.nastypixel.com/prototype/the-hungries#comments</comments>
		<pubDate>Mon, 20 Jun 2005 18:31:35 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/the-hungries/</guid>
		<description><![CDATA[
The Hungries were developed around the idea that children 3-4 years old need stimulating play experiences, to entice their appetite for exploring their environment, as they are always on the prowl for quirky, unusual experiences. The concept of eating nesting monsters can capture the imagination of both parents and children, helping the latter become friends [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-hungries/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>String thing</title>
		<link>http://www.nastypixel.com/prototype/string-thing</link>
		<comments>http://www.nastypixel.com/prototype/string-thing#comments</comments>
		<pubDate>Sun, 22 May 2005 13:59:34 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=44</guid>
		<description><![CDATA[
by: Benjamin Dove with Thesis advisors: Ralph Ammer and Massimo Banzi
String Thing is a cello-like electronic instrument played by stroking or beating metal rods with the hands. The use of bodily gestures, infinitely variable and visible to the audience, avoids the ‘robotic’ and visually uncommunicative quality typical of computer music. 
Visit Website
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/string-thing/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>THE GREENHOUSE EFFECT &#8211; San Siro</title>
		<link>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro</link>
		<comments>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro#comments</comments>
		<pubDate>Mon, 04 Apr 2005 15:08:55 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=45</guid>
		<description><![CDATA[
10 works in progress and more at San Siro stadium [GP:SanSiro]
Interaction-Ivrea presents THE GREENHOUSE EFFECT, several installations displaying the work in progress of the second year students’ thesis. The institute will also show three interactive inflatable structures, one containing information about the institute, a second one on the project INSTANT SOUP and a third one [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/the-greenhouse-effect-san-siro/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Strangely Familiar</title>
		<link>http://www.nastypixel.com/prototype/strangely-familiar</link>
		<comments>http://www.nastypixel.com/prototype/strangely-familiar#comments</comments>
		<pubDate>Tue, 01 Mar 2005 08:19:17 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=25</guid>
		<description><![CDATA[
Strangely Familiar &#8211; Unusual Objects for Everyday Life.
Taking cue from either a telephone, radio, answering machine or alarm clock, the students at Interaction-Ivrea have created a series of electronic interactive prototypes that amplify the lost qualities of the physical and tangible world. From a radio which can only be tuned by moving it across a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/strangely-familiar/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Book radio</title>
		<link>http://www.nastypixel.com/prototype/book-radio</link>
		<comments>http://www.nastypixel.com/prototype/book-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 12:26:08 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=42</guid>
		<description><![CDATA[
by: Vinay Venkatraman &#038; Pei Yu 
“book radio,” takes the mental model of a physical book where user can browse by flipping pages, read by keeping a page open, and create a reminder of a specific page by placing a bookmark.
Each page of the “book radio” represents a frequency. The user flips pages to scan [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/book-radio/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stay Tuned Commitment Radio</title>
		<link>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio</link>
		<comments>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio#comments</comments>
		<pubDate>Sat, 22 Jan 2005 11:59:36 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=41</guid>
		<description><![CDATA[
by David Chiu &#038; Alexandra Deschamps-Sonsino
Commitment Radio
Commitment Radio examines radio presets and what it means to make a choice. Generic, digital preset buttons affect the meaning and consequence of choosing presets, turning an otherwise strong statement (&#8220;This station is me.&#8221;) into a transient convenience.

The functioning physical prototype of Commitment Radio allows you to scan for [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/stay-tuned-commitment-radio/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ENHANCED SOCK PUPPETS</title>
		<link>http://www.nastypixel.com/prototype/enhanced-sock-puppets</link>
		<comments>http://www.nastypixel.com/prototype/enhanced-sock-puppets#comments</comments>
		<pubDate>Sun, 02 Jan 2005 00:50:13 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=43</guid>
		<description><![CDATA[
by: Haiyan Zhang
Sock puppets change the digital environment based on their physical interaction, opening up the possibilities for play and co-operation. Senior Coconut and Anita Mann hug, hold hands, kiss and fight.  Wires from the keyboard are sewn with conductive fabric to locations on the puppet bodies. When the two puppets touch in certain [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/enhanced-sock-puppets/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Water Controller</title>
		<link>http://www.nastypixel.com/prototype/water-controller</link>
		<comments>http://www.nastypixel.com/prototype/water-controller#comments</comments>
		<pubDate>Sun, 21 Nov 2004 11:43:41 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=38</guid>
		<description><![CDATA[
by : Nicholas Zambetti
The water controller is a directional input device that, when connected to a USB port and filled with water, allows for pseudo-analog control. Tilting the box in one of four directions causes a force to be applied to an on-screen object in that direction. 

[ Visit the website ] 
Credits:
Project by : [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/water-controller/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>InstantSOUP</title>
		<link>http://www.nastypixel.com/prototype/instantsoup-its-public</link>
		<comments>http://www.nastypixel.com/prototype/instantsoup-its-public#comments</comments>
		<pubDate>Wed, 10 Nov 2004 07:00:44 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=2</guid>
		<description><![CDATA[
InstantSOUP is a path into electronics using an approach of &#8220;learning by making&#8221;, introducing electronic prototyping in a playful, non-technical way. It was developed following the experience gained in teaching physical interaction design at Interaction-Ivrea. InstantSOUP is intended for an audience of design students – interaction design, product design, architecture – and for people who [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/instantsoup-its-public/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mass Distraction</title>
		<link>http://www.nastypixel.com/prototype/mass-distraction</link>
		<comments>http://www.nastypixel.com/prototype/mass-distraction#comments</comments>
		<pubDate>Fri, 06 Aug 2004 14:04:40 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=34</guid>
		<description><![CDATA[
by: Davide Agnelli &#038; Tal Drori 
Mass Distraction is a series of three jackets (the Coin Jacket, the Hood Jacket and the Game Jacket) intended to provoke thought and discussion about the idea of presence: physical presence no longer guarantees a person’s availability and attentiveness. Nowadays the user of a mobile communication device often splits [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/mass-distraction/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TABLEPORTATION</title>
		<link>http://www.nastypixel.com/prototype/tableportation</link>
		<comments>http://www.nastypixel.com/prototype/tableportation#comments</comments>
		<pubDate>Sat, 17 Jul 2004 04:56:21 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=33</guid>
		<description><![CDATA[
TABLEPORTATION is a local media system designed to fuse mediated and physical space, to experiment and play with social boundaries, to encourage and allow new forms of interplay between people at different tables in the café.
Video cameras monitor the table surfaces, transforming the originally semi-private space into a stage upon which are played out performances [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/tableportation/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wiring!</title>
		<link>http://www.nastypixel.com/prototype/wiring</link>
		<comments>http://www.nastypixel.com/prototype/wiring#comments</comments>
		<pubDate>Sat, 26 Jun 2004 07:35:20 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=32</guid>
		<description><![CDATA[
by: Hernando Barragan  Thesis Advisors:  Massimo Banzi and Casey Reas
Wiring is a programming environment and electronics i/o board for exploring the electronic arts, tangible media, teaching and learning computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/wiring/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Zone</title>
		<link>http://www.nastypixel.com/prototype/27</link>
		<comments>http://www.nastypixel.com/prototype/27#comments</comments>
		<pubDate>Thu, 24 Jun 2004 08:58:52 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=27</guid>
		<description><![CDATA[
by: Bernd Hitzeroth Myriel Milicevic with Yaniv Steiner
&#8220;The Zone&#8221; is a gaming platform, which is based on real time footage, connected to real spaces. The games will be played on home computers and receive live streams from remote surveillance cameras over the Internet. The player becomes an active agent in the surveyed world, experiencing a [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/27/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Surveillance___ Sousveillance</title>
		<link>http://www.nastypixel.com/prototype/surveillance___-sousveillance</link>
		<comments>http://www.nastypixel.com/prototype/surveillance___-sousveillance#comments</comments>
		<pubDate>Wed, 02 Jun 2004 04:01:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=31</guid>
		<description><![CDATA[
Applied Dreams Workshop 3: &#8216;Surveillance and Sousveillance&#8217;
This Applied Dreams was a two-week workshop held at the Interaction Design Institute Ivrea in collaboration with the Hitachi Design Centre, Milano.
The company presented intriguing embedded software possibilities, and asked the designers to create and explore new concepts through scenarios and prototyping.
The workshop&#8217;s aim was for participants to create [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/surveillance___-sousveillance/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CICCIO</title>
		<link>http://www.nastypixel.com/prototype/ciccio</link>
		<comments>http://www.nastypixel.com/prototype/ciccio#comments</comments>
		<pubDate>Wed, 17 Dec 2003 16:47:09 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=26</guid>
		<description><![CDATA[
CICCIO, which stands for Curiously Inflatable Computer Controlled Interactive Object, uses simple and flexible technology to encourage experimentation and fast iteration of design and spatial ideas.
When visiting CICCIO, one enters a place that can be controlled, dynamically modified and programmed. Interactive furniture, sensors on the skin and a local area network point to a future [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/ciccio/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Flash Resistor Calculator</title>
		<link>http://www.nastypixel.com/prototype/resistor-calculator</link>
		<comments>http://www.nastypixel.com/prototype/resistor-calculator#comments</comments>
		<pubDate>Mon, 17 Nov 2003 15:44:25 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Code & Web]]></category>
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=37</guid>
		<description><![CDATA[Simple Flash Resistor Calculator (Resistors Color coding)
[ Download Source code .FLA ]
]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/resistor-calculator/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fashion Victims</title>
		<link>http://www.nastypixel.com/prototype/fashion-victims</link>
		<comments>http://www.nastypixel.com/prototype/fashion-victims#comments</comments>
		<pubDate>Thu, 17 Jul 2003 05:06:48 +0000</pubDate>
		<dc:creator>Steiner</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.nastypixel.com/prototype/cms/wordpress/?p=35</guid>
		<description><![CDATA[
Fashion Victims explores the invisible world behind mobile communication:  a collection of garments that react (respond and change) according to the surrounding mobile phone calls. the aim is to see what would happen if our clothes &#8211; everyday objects that we carry on our person &#8211; were able to display this presence.
The metaphor for [...]]]></description>
		<wfw:commentRss>http://www.nastypixel.com/prototype/fashion-victims/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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