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What is it?
Flyngers is a conceptual platform consisting four customized controllers made for playing Guitar Hero - like games (1). After examining the way users play such games (”Frets on Fire“, mostly), few basic conclusions became clear:
* Playing “Frets on Fire” using a keyboard is lame, and needless to say very uncomfortable
* The “Guitar [...]
In the past, entities like IDII (the legendary Interaction Design Institute Ivrea) and free thinkers such as Walter Aprile, Britta Boland and Stefano Mirti have published outstanding, user-friendly books and other booklets that present and exhibit projects, students’ profiles and portfolios, and commercial content, along other academic materials. These were made in an easy to [...]
Consumerism is tempting us on a daily basis: more objects, food, cloths and other products, some of which are not necessary at all. We are exposed to endless commercial content and other media that shape our perspective of what we should be, look like, and buy. It would seem that with time, we develop a [...]
By mixing design, technology and cognitive-science, combined with studies and observations of user-experience and experiential usability. The following course attempts to address the way designers and artists, engineers and technologists, work together, and to propose a unified “creation” unit, as we reevaluate design flaws, towards making products less a result of technical thinking, and more [...]
the secret word for tonight:
Dynamite!