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  • InstantSOUP Physical Interaction Design Cookbook

    InstantSOUP recipes go from very simple to more advanced, each introducing a new physical interaction design element and building on the previous ones learned. For example, in the SoundToy recipe, a drum machine is created using a repurposed keyboard. In the RGB slider recipe, a physical version of the computer widget for defining RGB combinations is built.

    An InstantSOUP example is like a cookbook recipe. At first it is make according to precise instructions; then, as confidence is gained, it is modified according to needs and tastes.
    When making a recipe, everything needed for building the electronics is explained in detail, and the Wiring and Flash code segments are provided, to be studied and used.

    These are the stages of making an InstantSOUP recipe:

    * Building the electronics, following step-by-step instructions.
    * Pasting the Wiring code into the Wiring environment and exporting it to the board
    * Pasting the Flash code into the Flash environment and publishing it
    * Enjoying the InstantSOUP creation
    * Developing a new version of the recipe – a modified implementation using the same basic principles. This is a major part of the InstantSOUP learning path.

    Tools, Ingredients, Techniques
    InstantSOUP recipes are as simple and direct as possible, but provide ‘bridges’: links to additional information on a specific topic. Some bridges are devoted to teaching a basic skill such as soldering, while others provide more in-depth information about physical interaction design concepts.
    You can find a list of all the bridges available following the links: Ingredients, Techniques.